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[WIP] Frostsword

Posted: 11 Jan 2009, 11:37
by yasha
I i'm crating new weapon: Frostsword.I've done icon (it's not final version, feel free to comment) and i started to do anymation.
Frostsword icon
Frostsword icon
weapon-sword-frostsword.png (381 Bytes) Viewed 1219 times
I have one question: How can i see xml animation? Do i need some program to view it? Wiki says
So if you want to load the playerset you just load player.xml and it takes care of loading all related images. Of course delays are defined in milliseconds.
but i don't understand where to load player.xml....

EDIT: Why uploaded file looks different than icon i made? On my disk it isn't like that.... here's image's link in normal quality.

http://i270.photobucket.com/albums/jj11 ... tsword.png

Re: [WIP] Frostsword

Posted: 11 Jan 2009, 12:32
by Crush
Both of the graphics you posted look the same to me. But I would rather suggest to use the dyeing system to create different elemental weapons. That way we need only one weapon for frost, heat, earth etc. swords.


Regarding testing the animation: When you want to create a combat graphic for an item I would suggest you to edit the weapon-knife.png. That way you don't have to bother with the animation system.

Re: [WIP] Frostsword

Posted: 11 Jan 2009, 13:49
by yasha
Crush wrote:Regarding testing the animation: When you want to create a combat graphic for an item I would suggest you to edit the weapon-knife.png. That way you don't have to bother with the animation system.
I have animation and xml, i just don't know how to see that animation... I want to see how everything fits, but i can't "play" animation.

Re: [WIP] Frostsword

Posted: 11 Jan 2009, 13:54
by Jaxad0127
yasha wrote:
Crush wrote:Regarding testing the animation: When you want to create a combat graphic for an item I would suggest you to edit the weapon-knife.png. That way you don't have to bother with the animation system.
I have animation and xml, i just don't know how to see that animation... I want to see how everything fits, but i can't "play" animation.
Replace that graphic, then zip it up (with the same folder structure it's under) and put it in your custom data.

Re: [WIP] Frostsword

Posted: 11 Jan 2009, 17:38
by yasha
It looks OK if you ask me. Here's the animation:
Frostsword Sprite
Frostsword Sprite
weapon-sword-frostsword.png (1.62 KiB) Viewed 1134 times
weapon-frostsword.xml
xml
(716 Bytes) Downloaded 60 times
When I attack down-facing, it looks unnatural, but it's like that with normal dagger. 1st and 2nd frame don't look so good with big weapon, but that's how body moves.

Still, don't know why it looks bad on forum on my pc, so its here if doesn't have straight lines:

http://i270.photobucket.com/albums/jj11 ... word-1.png