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[WIP] Animated dripping cave walls

Posted: 20 Jan 2009, 01:27
by octalot
Animated water dripping down the cave walls. In general they probably shouldn't be used as much as in this screenshot:
screenshot_cave_ani_dripping.png
screenshot_cave_ani_dripping.png (125 KiB) Viewed 2968 times
In a high-magic area, it might be fun to make the sparkles go upwards.

These tiles are somewhat difficult to see in Tiled, as you can see:
cave_ani_wetwall.png
cave_ani_wetwall.png (8.37 KiB) Viewed 2969 times
Source and testmaps pack:
map012-3 is intended to go in the release
map018-3 is just a test map (it adds stuff to the cave east of the demon mines)

Re: [WIP] Animated dripping cave walls

Posted: 23 Jan 2009, 09:26
by Haay
They look like stray pixels rather than water drops but maybe the problem is in the concept rather than execution. It is very hard to make them not look like just a random pixels thrown into the screen. Water pouring from the wall might work better.

Re: [WIP] Animated dripping cave walls

Posted: 12 Mar 2009, 20:22
by 5t3v3
Haay wrote:They look like stray pixels rather than water drops but maybe the problem is in the concept rather than execution. It is very hard to make them not look like just a random pixels thrown into the screen. Water pouring from the wall might work better.
I would go for a combination of both, water pouring (dark blue pixel) and "random" lightblue-white pixels (representing the random reflections of light in the water). Perhaps the darkblue could be fixed to the cave wall in the tileset. (we'd need a dry cave and wet cave tile then) And keep only the light reflections animated....