Page 1 of 1
[GIT] Squirrel
Posted: 10 Feb 2009, 13:23
by Fother
Despite working on a few other things, I've also been working on a squirrel sprite I was playing around with on the
Log Monster Redo thread.
- Brown Squirrel test
- squirrel-scury-test.gif (13.46 KiB) Viewed 2888 times
- There's no attack or up down scurry movements yet, that's what's left to do.
- squirrel-test-noattack.png (14.76 KiB) Viewed 2887 times
I have to add in a basic attack animation (yes another biting monster, and similar to the fluffy in movement, but ambient for the more wooded areas
).
After adding in the incomplete sprite sheet example, I just realized I need to address the shadow another way if I'm going to make this dyeable
!
Re: [WIP] Squirrel
Posted: 10 Feb 2009, 14:59
by EJlol
there are 2 options:
- Use a different dye channel for the sprite, like using the green channel instead of the grey
- Use a colour like RGB(0,0,1) for the shadow
Re: [WIP] Squirrel
Posted: 10 Feb 2009, 15:47
by Jaxad0127
Don't we only use shadows for flying things?
Re: [WIP] Squirrel
Posted: 10 Feb 2009, 16:43
by EJlol
It's jumping, isn't that almost the same as flying?
Re: [WIP] Squirrel
Posted: 10 Feb 2009, 16:55
by Crush
Jumping is a border case
Re: [WIP] Squirrel
Posted: 10 Feb 2009, 17:27
by octalot
Snakes have a shadow too.
Re: [WIP] Squirrel
Posted: 10 Feb 2009, 17:34
by Jaxad0127
We need to make a decision about shadow and fix existing sprites. But for now, use something just off gray for this shadow.
Re: [WIP] Squirrel
Posted: 11 Feb 2009, 13:00
by Fother
Complete!
Here's the sprite sheet:
- monster-squirrel.png (15.01 KiB) Viewed 2491 times
The XML
and if you want to test it out with a dye machup, try this one:
- monster-squirrel.png (15.57 KiB) Viewed 2760 times