I started the framework of a giant spider monster to post a joke on the forums earlier... but it'd be a shame to waste it... so I'm adding this to my unfinished projects (which I have plans on finishing them all of course ).
The original I put together was larger: , but i ended up scalling it down to the following framework: Here's a test of it with color (non shaded.. just a test). The eyeballs wouldn't be a solid color once complete, and will appear very glassy and maybe a bit larger for the two fore and two side eyes.
There's not a whole lot of safe areas that large wide sprites can fit through without clipping issues... so this thing would work best as a deep cave boss or one that's in a boss's arena (such as an deep pit in the woods that's difficult to get to without certain requirements being met).
[WIP] Giant Spider/Spider Boss
[WIP] Giant Spider/Spider Boss
Last edited by Fother on 12 Jun 2009, 18:54, edited 1 time in total.
Re: [CPT] Giant Spider/Spider Boss
Anyways its nice to see someone working on a larger monster
Pixel Battalion
Re: [CPT] Giant Spider/Spider Boss
Very nice start,
I can advise you to finish all the views first using outlines and then you can work on colors and shades, keep up the good job
I can advise you to finish all the views first using outlines and then you can work on colors and shades, keep up the good job
Re: [CPT] Giant Spider/Spider Boss
Oh yes! This was one of my many distractions to help clear my mind before touching the skeleton sprite again (so I could forget what horrible ideas I had in it's approach and have fresh perspective for when I return to it and fix it)... I definitely don't want to get too ahead of myself once I work on this spider more... I'm going to draw all of the frames (including the attack and death animations) before I throw one shaded pixel at it! Sound advice!AxlTrozz wrote:I can advise you to finish all the views first using outlines and then you can work on colors and shades
Re: [CPT] Giant Spider/Spider Boss
Very good