[WIP] Miner NPC
[WIP] Miner NPC
Just for the sake of variety. No anti-aliasing yet.
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- miner.png (2.54 KiB) Viewed 2698 times
You can find me lurking in the Graphics Development forum...
Haha, you thought it was a link, didn't you! :–)
Haha, you thought it was a link, didn't you! :–)
Re: [WIP] Miner NPC
ilikethiswonebetter
Re: [WIP] Miner NPC
Variety is always good, especially is it nice with a (slightly) different pose.
Re: [WIP] Miner NPC
Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Re: [WIP] Miner NPC
True. And in reality, all monsters can also be used as NPC sprites, but the client will consider them monsters. At the moment, only standing frames work. I don't know if the 0.1 client can do this.Rotonen wrote:That just delays initial implementation.
- kickinyourface
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Re: [WIP] Miner NPC
what about stopping the support of .27 and so on?jaxad0127 wrote:Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
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Re: [WIP] Miner NPC
0.0.27 will most likely be supported for a while..kickinyourface wrote:what about stopping the support of .27 and so on?jaxad0127 wrote:Client versions prior to 0.0.28 can't use more than 100 NPC views. 0.0.28(.1) can use about 952.Ces wrote:Variety is always good, especially is it nice with a (slightly) different pose.
Re: [WIP] Miner NPC
I like this one more ^^