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My first draws

Posted: 25 Feb 2009, 03:37
by pateame
I decide start (..or try) to draw some ideas, and I want to share them to can learn from my mistakes.
If I got new ideas, i will post it here or at this website
Maybe isn´t professional, but those are the following:

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File: Image

Image
File: Image

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File: Image

That´s all folks, see ya :oops:

Re: My first draws

Posted: 25 Feb 2009, 11:10
by kickinyourface
very nice start but... i would like to see the death frame WITH player...

Additional: the backside of pachua's hat looks bad... it's so blank there... i'm not sure how to tell it...

Regards

Re: My first draws

Posted: 25 Feb 2009, 11:13
by Rotonen
The side views differ from what the other views imply on the Pachua piece.

Re: My first draws

Posted: 25 Feb 2009, 11:18
by kickinyourface
Rotonen wrote:The side views differ from what the other views imply on the Pachua piece.
yeah you're right lol i didn't see that the first time i looked at it... maybe i should wear my glasses more often...

Re: My first draws

Posted: 25 Feb 2009, 14:47
by pateame
Thanks all for suggestions. I fix pachua hat (still dont get good side views) and clown mask just a little, and will try to add "death pose" to other draws next time.

Image
File = Image

Image
File = Image

Im looking for other items, and trying to learn how to do .XML for tiles. It could take more time so, when I finish I will post all fixes. Thanks for free lessons guys!

Re: My first draws

Posted: 25 Feb 2009, 15:01
by Jaxad0127
The XML files aren't that hard, and if you match the player sprite, you don't have to do any work at all (most equipment does; hats and hair don't, but that's to cut down on space).

Re: My first draws

Posted: 25 Feb 2009, 17:36
by pateame
Thanks for support!. I was looking for some XML included on project and it looks easy now (supposing that our item has the same position and match with char). I finish the design of Chain boots, and add a XML to experiment a little with that mess.

# Tile File = http://pateame.googlepages.com/feet-chainboots-male.png
# XML =http://pateame.googlepages.com/feet-chainboots-male.xml

Preview
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Re: My first draws

Posted: 25 Feb 2009, 18:01
by Jaxad0127
Even easier than that:

Code: Select all

<?xml version="1.0"?>
<sprite name="player" action="stand">

	<imageset name="base" src="graphics/sprites/feet-chainboots-male.png|W" width="64" height="64" />

	<include file="feet-boots-male.xml"/>

</sprite>

Re: My first draws

Posted: 26 Feb 2009, 14:09
by pateame
Draw pixels is really addictive :lol:
There´s another draw I want to share, a Gladiator helmet

Image
File = Image
(still need to edit the upper part, but there´s the main idea)

Re: My first draws

Posted: 26 Feb 2009, 14:10
by Rotonen
The consistency issue on the Pachua hat is not gone.

Re: My first draws

Posted: 26 Feb 2009, 18:25
by AxlTrozz
I like your interest on pixelart up to now you have a good start, however before you go for other ideas, try to finish the Pachua Hat and Gladiator Helmet first (I like them both), try only with outlines first, then try to color, remember the basic rules : 45 deg. from top, light from south west and I would like to add a new rule : consistency, for example the Gladiator Helmet top part looks like diamond shape from the front and back view, but looks flat from the sides.

Re: My first draws

Posted: 26 Feb 2009, 18:38
by pateame
You are right Rotonen... I was searching photos of real hats to fix side views. Im not sure if is better now.
There´s the fix, maybe somebody can do it better:
Image
File = Image

Thanks for support, I keep fixing following your suggestions, slow but sure :P.

Re: My first draws

Posted: 26 Feb 2009, 18:54
by Jaxad0127
pateame wrote:You are right Rotonen... I was searching photos of real hats to fix side views. Im not sure if is better now.
There´s the fix, maybe somebody can do it better:
Image
File = Image

Thanks for support, I keep fixing following your suggestions, slow but sure :P.
That's definitely better, but it could still use a bit of work. Shading on all of your pieces are a bit off.

Re: My first draws

Posted: 26 Feb 2009, 19:29
by AxlTrozz
Don forget the angle, the example image was taken at 0 deg angle view (directly at front) but the camera in game is at 45 deg from top.

Re: My first draws

Posted: 26 Feb 2009, 23:01
by Rotonen
I think the consistency issue is still there. You can see the picture like I've attempted to draw.

In the side view it looks like a flat mohawk in the center. In any case the feathers seem to be in different positions and places in the different views.