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Tiles

Posted: 28 May 2005, 10:33
by Modanung
I did some tiles last night, I'll be doing more soon.

a desert/mud tile with some grassblades:
Image Image

and a full grass tile, which needs some modification:
Image Image

I'll be working on interdictionary tiled, or whatever they are called, next.

Posted: 28 May 2005, 10:36
by i
imo that tiles looks odd _-_

Posted: 28 May 2005, 10:41
by Modanung
You mean the grass tile looking like a wormmass?
Personally I like it better than I thought it would turn out.

Could you be more specific in your comment?

Posted: 28 May 2005, 10:42
by Matt
I like the second :)

Posted: 28 May 2005, 16:52
by Pajarico
Modanung, it looks good but need more work, you can see the limits of each tile.

Posted: 29 May 2005, 22:26
by i
Image

prev. made in 15 minutes.

Posted: 30 May 2005, 00:11
by Modanung
i wrote:prev. made in 15 minutes.
The tiles or the prev.?

Personally, I think the tiles (exept for the first one) look too... tiled. They could use some improvement.

Posted: 30 May 2005, 06:42
by ElvenProgrammer
Well I guess he is right, maybe having some variation tiles could help, anyway here we're working more on the concept of soil.

Posted: 30 May 2005, 17:08
by i
dont u exept too much from prev-tiles made in 10 minutes? XD

Posted: 30 May 2005, 18:08
by Bjørn
I think especially the mud with grass blades looks very nice.

Also I agree that Irukard should give some argumentation and not simply declare the tiles odd and then show some odd tiles of his own doing. Going on to make an excuse for them looking odd because of doing them in 10 minutes.

Posted: 31 May 2005, 02:12
by Talaroc
Mud with grass: Looks pretty nice, not a whole lot of visible grid. I would include more color variance within the mud, though; it looks kind of flat.

Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more of a spikey mass, rather than an amalgom of shapes, should help quite a bit. Deeper shadow (dark green and perhaps flecks of dark brown) would also help. Try to eliminate the flat green background as much as is possible.

There's a really good reference site for tiles that I saw a while back; I'll try and find it sometime in the near future. In the meantime, I hope that helps.

Posted: 31 May 2005, 06:25
by maci
i think iru has quite some talent

and i even think he can make tiles with "square-quality" such lik you see in Seiken Densetsu 3 or Legend of Mana

Posted: 31 May 2005, 11:58
by Modanung
Talaroc wrote:Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more of a spikey mass, rather than an amalgom of shapes, should help quite a bit. Deeper shadow (dark green and perhaps flecks of dark brown) would also help. Try to eliminate the flat green background as much as is possible.
I thought about adding a darker shade of green. I had been working a little bit more on that tile, but my PC crashed. I'll edit it again later.
BTW, probably your screen is set somewhat lighter.

Posted: 01 Jun 2005, 04:33
by Talaroc
I'm running on a Mac, so my gamma is naturally set higher...er, or is it lower? Can't remember, but yes, my screen's lighter.