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Gladiator&Chief quests

Posted: 13 Mar 2009, 14:50
by pateame
I develop the following update to add Gladiator Helmet and Chief Crown as new items. Also to can get those items in "quest" adventure. I test all on local eAthena without problems, but need somebody with more experience to improve all needed stuff according to project.

Last edition (13/03/2009):
[+] Fixed offset position on head items (still pending to finish with fixes)
[+] NPC "Pachua" was updated to can sell Chief Crown
[+] NPC "Nicholas" was updated to can sell Gladiator Helmet
TODO:
[+] Needing to fix .XML in some Attack movements, and improve .PNG draws
[+] Needing to set item description, or improve the default description and abilities given.

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Update_server .ZIP Files: (resources2.txt)
[+] Download: sprites-88000.zip 0422c977
[+] Download: items-88000.zip 88b0a222
[+] Download: update-88000.zip 86c5424f
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ItemDB Update: Add lines on DB/items_DB.txt

Code: Select all

1196,    GladiatorHelmet,    Gladiator Helmet,        5,    100000,    5000,    60,    ,    4,    ,    50,    0,    10477567,    2,    256,    ,    0,    0,    {},                    { bonus bMaxSP, 20; }
1197,    ChiefCrown,    Chief Crown,        5,    20000,    5000,    60,    ,    4,    ,    20,    0,    10477567,    2,    256,    ,    0,    0,    {},                    { bonus bMaxSP, 20; }
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NPC Update: npc/009-2_Hurnscald/nicholas.txt
[+] Download: NPC Update File
Now Nicholas sells Gladiator Helmet if you have 20 or more Iron Ores and have Equiped Warlord Helmet.
-> Gladiator helmet (Warlord Helmet equiped + 20 Iron Ores + 30.000 GP)
Image
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NPC Update: npc/006-1_Desert_mountains/pachua.txt
[+] Download: NPC Update File
Now Pachua sells Chief Crown if you have 20 or more skins
-> Crown Chief Shop (20 Snake Skins + 30.000 GP)
Image

Preview of Equiped items:

Re: Gladiator&Chief quests

Posted: 13 Mar 2009, 16:10
by Crush
Thanks for investing that much work to make the integration for the server admins as seamless as possible but please note that:

1. Prepared update packages as zip files are not required. These can be generated automatically after we added the files to the Git repository. You can just send us any binary files as they are. That way we can also make sure that they adhere to the naming conventions before they are committed.

2. The preferred form for changes to text-based files (xml files, server config, NPC scripts) is in form of Git patches. When you don't know how to use git (when you want to get seriously involved in development you should learn it) just sent us the lines you added and describe where you added them (Just like you did it with the itemDB update). Sending the whole file is not a good idea because it might conflict with changes made by other people at the same time.

More information about Git can be found here:
http://wiki.themanaworld.org/index.php/Git

Re: Gladiator&Chief quests

Posted: 14 Mar 2009, 15:50
by pateame
I wish to fix all my tries with some help and suggestions before pull them on Git.
By that reason I do all test on local eAthena, maybe be a good idea to learn migration using a own update-server.
The documentation about this part maybe is short (http://updates.themanaworld.org/HOW_TO_ ... _AN_UPDATE)
because all process is done now on gitorious or by server admins. I will take a look on git too (if I decide to 'real' develop).
If somebody learns to do it on local, it will be another hand on project.
---------------------------------------
I develop another .zip update to add Cactus monster to game, also to update mob_DB to add cactus (and zombie too).
Update_server .ZIP Files: (resources2.txt)
[+] Download: sprites-88001.zip 0ce88aa8
[+] Download: update-88001.zip 49b92ecf
---------------------------------------
Mob_DB Update: Add lines in DB/mob_DB.txt
(As zombie already has .png and .xml on current sprites, I add it to DB to can reserve a ID and use next ID to Cactus.)

Code: Select all

1036,Zombie,Zombie,180,6000,0,0,100,2,75,175,35,15,30,30,20,20,25,60,1,1,1,3,23,175,600,1600,672,480,631,1000,701,6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,2,30
1037,Cactus,Cactus,110,650,0,0,110,1,65,80,4,6,16,12,10,10,35,10,1,1,1,3,22,137,800,1800,672,480,535,500,540,10,534,100,566,500,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,1,60
Cactus has similar stats to Evil Mushroom now, I was thinking on set him new stats and drops...
Still monsters has no map positions, but can be spawned by "@monster cactus" or "@monster zombie" to test.
For cactus I was thinking on do a barrier near closed road on Pachua map (where boxes are placed),
and If char has Chief Crown Equipped, he can go to next area and kill cactus (maybe to get a rare drop for a quest).
I dunno, my imagination is poor in content and works with beers.
Image

Re: Gladiator&Chief quests

Posted: 14 Mar 2009, 23:21
by pateame
More stuff on Pachua map: I add a new map area to spawn Cactus, and a barrier to block pass to users (as Demon Mask barrier, but if player has Chief Crown equiped, he can pass)

Last edition (14/03/2009)
[+] Added Pachua Tent tile to 006-1 map, collisions also added
[+] Added cactus respawn area map and barrier as NPC to access area.

Update_server .ZIP Files: (resources2.txt)
[+] Download: tiles-88000.zip b830dcbb
[+] Download: maps-88000.zip b2d72627
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Map_Data (.wlk) update: Replace data/006-1.wlk
[+] Download: Update File data/006-1.wlk
Now Pachua Tent is part of map as tile, collisions with tent an rest of elements are also configured in .wlk.
Image
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NPC file Updates: npc/006-1_Desert_mountains/
Monster DB has been modified to add respawn points for Cactus on map
[+] Download: Update file npc/006-1_Desert_mountains/_mobs.txt
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A barrier has been develop to avoid player cross if hasn´t Chief Crown Equiped.
[+] Download: Update file npc/006-1_Desert_mountains/barrier.txt
Image
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New import file that includes barrier.txt as new element to load on map.
[+] Download: Update file npc/006-1_Desert_mountains/_import.txt

Re: Gladiator&Chief quests

Posted: 14 Mar 2009, 23:41
by Jaxad0127
Can you come on IRC?

Re: Gladiator&Chief quests

Posted: 21 Mar 2009, 16:01
by Goku
Those are some nice items and good quests to get them from.

Are any of these going to be added soon?

Re: Gladiator&Chief quests

Posted: 23 Mar 2009, 02:23
by pateame
I dont think those items will be added soon, as quote say:
Sending the whole file is not a good idea because it might conflict with changes made by other people at the same time.
On last official update some new things have conflict with most of .zips I post here.
Clover Patch has the same ID than Cactus, also mob_DB.txt, items.xml, cactus respawn on map and other files needs fixes. All those updates need to be re-done, and also graphics and quests contents can be upgraded much more. (If I keep develop, I will update on this posts)

Re: Gladiator&Chief quests

Posted: 23 Mar 2009, 08:26
by Fother
crud, there goes the cactus monster i was working on :cry: Maybe we can collab?

Re: Gladiator&Chief quests

Posted: 23 Mar 2009, 20:23
by Goku
No offence but I think Fother J's looks better. But the eyes and even the mouth are kind of hard to see.

But looks nice.

And great job on the new log monster you redid. They look great.

Re: Gladiator&Chief quests

Posted: 24 Mar 2009, 12:00
by Matt
Well it doesn't hurt to have more than one cactus monster ;) i like both

Re: Gladiator&Chief quests

Posted: 24 Mar 2009, 18:07
by Crush
FotherJ's cactus could be a boss monster while the cacti by Pateme are normal ones.

But it would require that you agree to use the same color palette. Otherwise it would look bad when both are on the screen at the same time.