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Oh, our poor naked banker!

Posted: 20 Mar 2009, 22:12
by kr0n05931
I noticed that the new item storage banker was rather out in the open...

Re: Oh, our poor naked banker!

Posted: 20 Mar 2009, 22:15
by kr0n05931
And so that new NPCs can go inside...

Backpaneling:
bank-booth6-backpaneling.png
bank-booth6-backpaneling.png (632 Bytes) Viewed 2909 times
Front:
bank-booth6-front.png
bank-booth6-front.png (1.98 KiB) Viewed 2914 times

Re: Oh, our poor naked banker!

Posted: 20 Mar 2009, 22:18
by Jaxad0127
To prevent any questions about item storage: it's new for 0.0.29. Only 0.0.29 and above can use it (or even see the NPCs). 0.0.29 isn't out yet. End of discussion.

Re: Oh, our poor naked banker!

Posted: 21 Mar 2009, 03:14
by kr0n05931
Note: The booth and backpaneling are licensed under the BSD license.

Re: Oh, our poor naked banker!

Posted: 21 Mar 2009, 09:28
by EJlol
Does that mean they are useless for us <_<? (/me doesn't know the BSD license).

Re: Oh, our poor naked banker!

Posted: 21 Mar 2009, 13:26
by Ces
It depends on what the BSD license looks like (as there is a multitude of licenses simply called “BSD”). Anyway, most BSD “licenses” I know of are GPL compatible, so they can be used with TMW. Grant, care to explicit-ify?

See, for instance: http://www.gnu.org/philosophy/license-list.html

Re: Oh, our poor naked banker!

Posted: 21 Mar 2009, 14:29
by Jaxad0127
The original 4-clause BSD license is GPL incompatible. The standard 3-clause BSD is GPL compatible.

Re: Oh, our poor naked banker!

Posted: 21 Mar 2009, 17:14
by kr0n05931
It's licensed under the standard 3 clause BSD license, which makes it GPL compatible.

http://www.opensource.org/licenses/bsd-license.php

Re: Oh, our poor naked banker!

Posted: 21 Mar 2009, 17:23
by Seradest
ähm sorry that i break that conversation but what for a lizens and for what ?
for this graphic ?
when yes i make a new one and everything is fine :?

Re: Oh, our poor naked banker!

Posted: 21 Mar 2009, 17:29
by Crush
A license of a graphic or another creative work are the copyright terms under which it can be used, copied, modified and reused.

The license used by TMW is the GNU general public license. We only use content which is licensed under the GNU GPL or licenses whichs conditions are less restrictive (so-called compatible licenses). http://de.wikipedia.org/wiki/GNU_General_Public_License

Re: Oh, our poor naked banker!

Posted: 22 Mar 2009, 18:19
by VOQY
its good works
would be good if every city had a banker...

Re: Oh, our poor naked banker!

Posted: 22 Mar 2009, 19:30
by Jaxad0127
VOQY wrote:its good works
would be good if every city had a banker...
Only ones that are big enough.

Re: Oh, our poor naked banker!

Posted: 27 Mar 2009, 10:03
by Rotonen
90 degree angles? Wood doesn't really make those, this looks like our boxtown in the woodlands.

And yes, making it look organic is hard.

Re: Oh, our poor naked banker!

Posted: 27 Mar 2009, 16:04
by 5t3v3
Rotonen wrote:90 degree angles? Wood doesn't really make those
But you can cut out a piece of wood in a 90° angle :)

Re: Oh, our poor naked banker!

Posted: 28 Mar 2009, 00:35
by Rotonen
Image

The problem lies in the homogenity of the wood. Wood is more random and organic in shape, structure and texture.

Your choice of scale here is wrong, IMO. Just make the boards and the booth bigger (3x6 tiles or so?) to make your life easier...

I know I'm demanding a lot.

Image