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Posted: 04 Jun 2005, 08:42
by Golgo
Check this out.

Image

I gave it a shot :P , first is a wizerdy like hair and the second one is a more 70sh like flair with a little punk look, the third one...ran out of ideas :? .

Posted: 04 Jun 2005, 08:54
by ElvenProgrammer
Ah ehm, the second one looks like a poop :roll:

Posted: 04 Jun 2005, 09:04
by Golgo
Elven Programmer wrote:Ah ehm, the second one looks like a poop :roll:
And what if it is the poop hair cut :idea: .

Posted: 04 Jun 2005, 09:06
by ElvenProgrammer
Golgo can you check your PMs?

Posted: 04 Jun 2005, 13:48
by Kineticstorm
Heheh, poop...

Well anyway I did different colors for the hairs...

Image
^White hair = edit...
I made a platinum one too... :wink:

Posted: 04 Jun 2005, 14:03
by treo
I think they are all really great :D

Posted: 04 Jun 2005, 14:37
by ElvenProgrammer
I like the one with the tail.
I like the white one.
But maybe I'd like to have the color a little more white.

Posted: 04 Jun 2005, 15:19
by Kineticstorm
Well maybe there can be platinum and white? :?
I'll add it now...

Ok.. look back at the last post I added the white at bottom. :wink:

Posted: 04 Jun 2005, 16:13
by ElvenProgrammer
Yeah I love it, and all the other colors as well but hey my player will have white hairs 8)

Posted: 04 Jun 2005, 16:16
by Kineticstorm
Will these be in the new version? :?

Posted: 04 Jun 2005, 17:07
by ElvenProgrammer
Not in 0.0.13 I think, but in 0.0.14 for sure

Posted: 04 Jun 2005, 17:13
by Kineticstorm
Alright, cool. :)

Posted: 04 Jun 2005, 19:00
by Talaroc
Hoping this doesn't cause problems for you, I just noticed two things about these. First, since you're using png, go ahead and use a fully transparent background; the hair and faces are going to be layered on top of the preexisting character sprite, so (assuming I'm thinking about how this all gets coded correctly) a transparent background just makes things nice and easy. Second, take a look at the way I anti-aliased the character sprite outlines and try applying that. The graphics look nice, but they've got a little bit of the jagged-pixely look to them, which kind of works against the idea of hair being soft and/or flowing. My easy rule for anti-aliasing: each bit of jaggedness gets a pixel of 50% transparency to smooth it out. If it still looks a bit jagged, add a pixel of 33% transparency. That takes care of pretty much all problems, on this scale.

This topic also raises another issue, that I've discussed with a couple people in the past: hair animations. Certainly, when the character is doing intense motions (for example, swinging their sword) their hair is going to move. To add a further touch of realism, though, it would be awesome if the hair on a character, when appropriate (buzz-cuts do not apply here), bobbed a bit as they walk. This isn't something that would need to be attended to right away, but it would be really nice to see in future versions.

Posted: 04 Jun 2005, 19:22
by treo
could you post the hair as a png with transparency?
I would like to try it with the new charakter sprites (look into the other thread ;) )

Posted: 04 Jun 2005, 19:56
by ElvenProgrammer
I can only say that we will have fo course animated hairs in the future, but first let's have hairs at least :wink: