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Open door

Posted: 31 Mar 2009, 21:59
by EJlol
Do you also find it annoying when you try to walk through a wooden door? With these tiles you can see the difference between closed and open doors.

Image

No more hitting that stupid door.

Re: Open door

Posted: 31 Mar 2009, 22:02
by Namikaze
I hate hitting the damn door!it's pretty nice

Keep up the good work!

Re: Open door

Posted: 31 Mar 2009, 22:15
by EJlol
here is the pasted on the tileset version.

Re: Open door

Posted: 14 Apr 2009, 12:30
by Aimo
A door that opens before entering a house is quite a good idea, but unfortunately a front door opens normally into the house (at least in Germany).

Re: Open door

Posted: 14 Apr 2009, 12:40
by Jaxad0127
Aimo wrote:A door that opens before entering a house is quite a good idea, but unfortunately a front door opens normally into the house (at least in Germany).
This won't be animated like that. Just a static open door.

Re: Open door

Posted: 14 Apr 2009, 13:27
by Saphy
I think Aimo meant that doors usually open into the house, instead of out from the house. Not that it will be animated. :)

Re: Open door

Posted: 14 Apr 2009, 13:36
by octalot
Aimo wrote:A door that opens before entering a house is quite a good idea, but unfortunately a front door opens normally into the house (at least in Germany).
Good point. I'd expect all house doors to open inwards, because a door that opens outwards could be easily blocked (even unintentionally by leaving heavy stuff outside).

Re: Open door

Posted: 14 Apr 2009, 14:04
by Aimo
Saphy wrote:I think Aimo meant that doors usually open into the house, instead of out from the house. Not that it will be animated. :)
Yes, you are right. A door open outwards looks quite unreal...

Re: Open door

Posted: 14 Apr 2009, 16:00
by EJlol
Thats a valid point, but I think if I drawed that door inwards, it would look like there was no door at all. Sometimes you just have to draw something that is very uncommon in RL, don't forget it's a game, it doesn't have to make sense.

Re: Open door

Posted: 14 Apr 2009, 16:18
by Turmfalke
what about a half open doors? That way you could still see that there are actually doors.

Re: Open door

Posted: 14 Apr 2009, 20:20
by Goku
How bout leaving it like that since EJ put his hard work into it and things don't have to make sense in a game? :P

Besides maybe no outside doors open that way, but there are closets and bathrooms that open like that.

Re: Open door

Posted: 14 Apr 2009, 20:29
by Rotonen
Saphy wrote:I think Aimo meant that doors usually open into the house, instead of out from the house. Not that it will be animated. :)
Around here: no, actually the opposite. If you think about it from the security point of view it makes sense: it's easier to kick in a door which already naturally opens inwards. (Around here we also have sturdy doors which weigh about the same as a lightweight person and our average locks are something which would be considered "high security" in most of the world. Here follows an example of the most common key/lock system around here: http://www.abloy.com.au/default.asp?id=35)

Re: Open door

Posted: 15 Apr 2009, 08:16
by Wombat
I've never seen an American door open inwards other than interior doors and glass doors leading into businesses.

Re: Open door

Posted: 16 Apr 2009, 13:53
by Turmfalke
I just checked to be sure, front doors definitely open inwards and it is much easyer to open a outwards going door with a crowbar than a inwards.

Re: Open door

Posted: 16 Apr 2009, 14:27
by Crush
My house door opens inward. So do the doors of most other private houses or apartments I can think of. (Although when I think about it: When my door would open outwards its moving area wouldn't intersect with that of my bathroom door - that would be much better...)

But it is a law here in Germany that doors of public buildings have to open outwards so that people can flee easier in case of a panic.