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[REQ] Bottles
Posted: 14 Apr 2009, 23:20
by meway
this bottle was based off of the ones in hurnscald the red and green ones
Re: new empty bottle
Posted: 14 Apr 2009, 23:25
by Freeyorp101
A few minor changes from the one meway submitted on IRC:
- bottle2.png (732 Bytes) Viewed 2802 times
---Freeyorp
Re: new empty bottle
Posted: 14 Apr 2009, 23:55
by Rotonen
To avoid the perspective issues, draw the outline first and then pixel the shape in.
Re: new empty bottle
Posted: 14 Apr 2009, 23:57
by meway
k ty rotonen
Re: new empty bottle
Posted: 15 Apr 2009, 00:26
by Rotonen
IMO the bottle and the mouth of it are still drawn in different perspectives* of each other.
*3:30 AM disclaimer.
Re: new empty bottle
Posted: 15 Apr 2009, 01:49
by meway
a couple dif bottles to mess with
Re: new empty bottle
Posted: 15 Apr 2009, 01:57
by Fother
Poison bottle.... could be used with the bow master sink to make regular into arrows poison arrows.
- I like a purple glassy poison bottle, but a very pale green might also keep consistency with the current color of poison in the game.
- poison-bottle.png (980 Bytes) Viewed 2502 times
- dyable version (actually makes the skull show out more than the purple version).
- poison-bottle-undyed.png (918 Bytes) Viewed 3032 times
EDIT: Added dyable poison bottle.
Re: new empty bottle
Posted: 15 Apr 2009, 02:01
by falkreon
I couldn't resist. There were too many good bottles.
Re: [REQ] Bottles
Posted: 15 Apr 2009, 15:36
by Crush
It would be good when you would make your bottles recolorable. That way they can be used for a lot of different things.
Re: [REQ] Bottles
Posted: 15 Apr 2009, 18:06
by Savi
If the bottles contained a clear liquid as in water for example then you could create crystals of different colors. These crystals could then be added to make colored drinks and the colored drinks could then be used as potions. If bottles were different shapes as seen in the various post, each shape would be specific to a certain crystal additive.
Re: [REQ] Bottles
Posted: 15 Apr 2009, 18:53
by Jaxad0127
Savi wrote:If bottles were different shapes as seen in the various post, each shape would be specific to a certain crystal additive.
Or contained different amounts, like we already have for potions.
Re: [REQ] Bottles
Posted: 15 Apr 2009, 19:21
by Rotonen
Gameplay development discussion should stay away from the GFX section.
Re: [REQ] Bottles
Posted: 15 Apr 2009, 20:28
by meway
ya cause im all confused XD what dose shape have to do with anything
Re: [REQ] Bottles
Posted: 16 Apr 2009, 21:53
by meway
anyway post your ideas or bottle even if it is crapy it always can be upgraded.
oh and if thats so say so and it shall be done do this on other projects of yours to get a response
Re: [REQ] Bottles
Posted: 17 Apr 2009, 19:15
by Fother
Does anyone see any possible use need for bottled solid items? I know there's a bottle of sand that's unused (afaik), but things like bottled bugs or bottled wisps etc?