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[WIP] Orc

Posted: 06 May 2009, 07:16
by trackhed
Rework of player base to Orc or somesuch beastie

Re: [WIP] Orc

Posted: 06 May 2009, 07:33
by swimmy
i think it needs to be lighter...

Re: [WIP] Orc

Posted: 06 May 2009, 07:39
by trackhed
?

Re: [WIP] Orc

Posted: 06 May 2009, 08:40
by swimmy
first one is good.

Re: [WIP] Orc

Posted: 06 May 2009, 09:11
by EJlol
Please read http://wiki.themanaworld.org/index.php/Man (could be a bit outdated?)
We are not going to have orc's in TMW (afaik)

Comments on the art itself: the first one fits the world better IMO.

Re: [WIP] Orc

Posted: 06 May 2009, 12:02
by Crush
When you want it to be a monster you should go for a different stature and body language.

I would also suggest not to call it "Orc" because I consider it very uncreative to copy the same old fantasy stock creatures.

Re: [WIP] Orc

Posted: 13 May 2009, 16:09
by trackhed
I agree.. Orc will definitely not be the final name,
in fact this project was just sort of a gauge of how my art would sit in the mana world

I have since abandoned it for other designs, soon to be posted about ;)

can close this if mods like

Re: [WIP] Orc

Posted: 13 May 2009, 20:36
by Wombat
Here's a rough rework I call dirtman. I haven't worked with pixelart before, so I'll try to get down some techniques if I keep at it.

Re: [WIP] Orc

Posted: 13 May 2009, 21:21
by EJlol
I like the skinny look of it. The club should be bigger IMO.

Re: [WIP] Orc

Posted: 13 May 2009, 21:29
by meway
needs A-A

Re: [WIP] Orc

Posted: 13 May 2009, 21:30
by Jaxad0127
meway wrote:needs A-A
Less AA. It looks blurry.

Re: [WIP] Orc

Posted: 13 May 2009, 21:32
by meway
my bad i meant less

Re: [WIP] Orc

Posted: 13 May 2009, 22:32
by Wombat
Dirtman with longer club.

Re: [WIP] Orc

Posted: 13 May 2009, 23:15
by Wombat
Last try for right now. I think I'm starting to get the hang of pixel editing. ;)

Re: [WIP] Orc

Posted: 14 May 2009, 00:01
by Crush
I liked the version 4 better. The darker eyes and the shading around them give it more character and the changes at the outline were unnecessary. But it was good to remove the stray alpha.