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npc jack Vs new jack [project Done!]

Posted: 07 May 2009, 04:24
by meway
redid the hair gave him new close and changed the axe size to fit the perspective of lengthening the handle.

Re: npc jack Vs new jack

Posted: 07 May 2009, 05:47
by EJlol
Not sure if I like it, and IMO there are other npc's that should be redone first :P

Re: npc jack Vs new jack

Posted: 07 May 2009, 05:51
by sugarcorgit
I like the new one better
sugar

Re: npc jack Vs new jack

Posted: 07 May 2009, 08:37
by octalot
I like the new one; but the jeans don't look right to me -

There's a logging camp planned on the world map (2 or 3 maps south of Katze's Cave); having two lumberjack NPC sprites with different hair would be useful there.

Re: npc jack Vs new jack

Posted: 07 May 2009, 11:30
by Crush
Clothes: better.
Face: You made the chin look slimmer and thus less masculine.
Hair: so-so - a ponytail does not fit the character IMO
Axe: worse.

As Ejlol said, it would be more productive when you would create new versions of those NPC sprites which really need it. Or how about creating entirely new NPCs?

Re: npc jack Vs new jack

Posted: 07 May 2009, 23:57
by meway
crush hows this? axe and - the pony tale

Re: npc jack Vs new jack

Posted: 08 May 2009, 01:20
by John P
Awesome meway, i like the new one much better!

I liked the ponytail, I think it matches lumberjack, but yea, it made him look too youngish

2 criticism:
Original axe is more accurate in length, shape, size
His right arm is like Popeye's. maybe bring it back inward just before the axe handle

Re: npc jack Vs new jack

Posted: 08 May 2009, 04:31
by adamaix
nice work meway :)

it helps if you draw the pole to visualise the correct perspective.
jackaxe.png
jackaxe.png (2.75 KiB) Viewed 5004 times
ps. this axe is not complete, but it does give you an idea

Re: npc jack Vs new jack

Posted: 08 May 2009, 15:58
by John P
This is what a wood axe looks like
Image

Re: npc jack Vs new jack

Posted: 08 May 2009, 19:59
by Hykaro
that I think better than before
is new jack :)

Re: npc jack Vs new jack

Posted: 08 May 2009, 21:23
by pateame
I think could be a nice idea to do animated NPCs for the outdoor areas.
Also add simple animations as eyes moving or slow interactions. As a small example:

ImageImage

Re: npc jack Vs new jack

Posted: 08 May 2009, 23:05
by EJlol
You don't cut trees like that. But a animation would be great.

Re: npc jack Vs new jack

Posted: 09 May 2009, 00:44
by meway
adamaix wrote:
it helps if you draw the pole to visualise the correct perspective.
jackaxe.png
ps. this axe is not complete, but it does give you an idea
thank you very much :)
although you did a good job on making this axe a 45 degree angle when a person holds an object only the flat surfaces of that object need to fit the 45 degree.

Re: npc jack Vs new jack

Posted: 09 May 2009, 00:50
by meway
i did some touch ups

Re: npc jack Vs new jack

Posted: 09 May 2009, 03:28
by adamaix
John P wrote:This is what a wood axe looks like
That is what a modern axe looks like. i think this game in a medieval fantasy setting, so the current style of medieval axes are appropriate.