[REQ] Several items
- adamaix
- Novice
- Posts: 200
- Joined: 08 Apr 2009, 22:25
- Location: A secret garden hidden deep in the woods of Hurnscald
Re: [REQ] Several items
Well the fact that it blend in the grass is proof enough that it is indeed a nature amulet
Re: [REQ] Several items
Almost forgot about this...fate wrote:Have you checked whether it looks OK without an outline, though? (Otherwise it would be great if you could add one.)
Here's the version with the outline: and the outline vs non-outline thumbs: for comparison purposes.
- adamaix
- Novice
- Posts: 200
- Joined: 08 Apr 2009, 22:25
- Location: A secret garden hidden deep in the woods of Hurnscald
Re: [REQ] Several items
I somehow feel that if the bell was tilted to an angle instead of standing upright, then a significant amount detail can be added to enhance the image. For example, a view of the ellipse on the underside bell would already add definition to the overall shape.
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: [REQ] Several items
well i tryed another one, another type
Regards
Regards
- Attachments
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- lumpclay 15.png (1.37 KiB) Viewed 3333 times
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- lumpclay16.png (1.44 KiB) Viewed 3336 times
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: [REQ] Several items
Jumpy,
#15 is very close. The texture on the left segment is a bit odd and there is no (or very little) texture on the right segment, so some minor polishing here could help it a little. The central vertical line is a tad too straight; perhaps you could break it in one point, as if someone had pressed their thumb against it (to emphasise the `soft and malleable' property.)
A lump of clay is actually not that easy to do. Here is an attempt I made this morning (using pure grey, i.e., dyeable): It looks a bit like a squished mushroom, though...
Perhaps some ideas from this attempt (roundishness, size, dents, bulges etc.) may help?
-- fate
#15 is very close. The texture on the left segment is a bit odd and there is no (or very little) texture on the right segment, so some minor polishing here could help it a little. The central vertical line is a tad too straight; perhaps you could break it in one point, as if someone had pressed their thumb against it (to emphasise the `soft and malleable' property.)
A lump of clay is actually not that easy to do. Here is an attempt I made this morning (using pure grey, i.e., dyeable): It looks a bit like a squished mushroom, though...
Perhaps some ideas from this attempt (roundishness, size, dents, bulges etc.) may help?
-- fate
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: [REQ] Several items
this one is better ?
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- generic-clay17.png (1.45 KiB) Viewed 3298 times
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: [REQ] Several items
Fate & Jumpy, they're both very great! But I have to say I prefer Fate's, but they're both so close... whichever isn't used should still be used for something
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: [REQ] Several items
absolutely no offense you cannot even compare them
fate one is great in shape, volume, miror and so on
Regards and thanks
fate one is great in shape, volume, miror and so on
Regards and thanks
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: [REQ] Several items
Hi,
for the record: Black Don's suggestions were instrumental in fixing the amulet graphics. (I couldn't credit him earlier since he vanished before I could ask for permission to do so.)
-- fate
for the record: Black Don's suggestions were instrumental in fixing the amulet graphics. (I couldn't credit him earlier since he vanished before I could ask for permission to do so.)
-- fate
Re: [REQ] Several items
Hi,
for the record, the following icons are still unclaimed (difficulty levels are guesses):
for the record, the following icons are still unclaimed (difficulty levels are guesses):
- A mystical tablet
- An unwieldly-looking black sword
- An ingot (dyeable)
- An egg-shaped cactus (no visible roots or otherwise; it should look like a `cactus egg')
Re: [REQ] Several items
it's lame, but maybe someone like Fother could fiddle with it a little
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- sword template2.png (1.38 KiB) Viewed 3040 times
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- Peon
- Posts: 32
- Joined: 28 May 2009, 20:10
Re: [REQ] Several items
How big do you want the big awkward black sword? and would you like it dye-able rather then black? what kind of decorations? gold, gems...
Re: [REQ] Several items
Remember, icons are limited to 32x32. Graphics guidelines.Pandemonium wrote:How big do you want the big awkward black sword? and would you like it dye-able rather then black? what kind of decorations? gold, gems...
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- Peon
- Posts: 32
- Joined: 28 May 2009, 20:10
Re: [REQ] Several items
Ok I just wasn't sure if it was a map decoration or if it was an item. I will make about 4 drafts at 32x32jaxad0127 wrote:Remember, icons are limited to 32x32. Graphics guidelines.Pandemonium wrote:How big do you want the big awkward black sword? and would you like it dye-able rather then black? what kind of decorations? gold, gems...
Thanks
Pan
Re: [REQ] Several items
ingot first try.
I'm listening your advices and subjections.
I'm listening your advices and subjections.
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- ingot.gif (543 Bytes) Viewed 2936 times