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New Ice Cave intrance

Posted: 22 May 2009, 15:33
by meway
I made it more realistic by addng a reflection.

Re: New Ice Cave intrance

Posted: 22 May 2009, 20:28
by Kage
I think, it would look add if the entrance is reflected and not anything else

Re: New Ice Cave intrance

Posted: 22 May 2009, 20:35
by adamaix
Its a good start, I think what Kage means, is to have reflective walls as well.

Re: New Ice Cave intrance

Posted: 22 May 2009, 20:37
by meway
i have not got that far. picky picky :lol:

Re: New Ice Cave intrance

Posted: 22 May 2009, 20:57
by adamaix
On a more serious note, what is the official guideline for reflective surfaces? I can't find it anywhere

Re: New Ice Cave intrance

Posted: 22 May 2009, 21:31
by Jaxad0127
There isn't one as we've never discussed it. Reflecting just the map tiles and not beings would look odd.

Re: New Ice Cave intrance

Posted: 22 May 2009, 21:54
by adamaix
is dynamic reflection possible?

Re: New Ice Cave intrance

Posted: 22 May 2009, 21:57
by Crush
Dynamic reflection (and why it is impossible to do it properly) is discussed here: http://forums.themanaworld.org/viewtopic.php?f=4&t=6838

Re: New Ice Cave intrance

Posted: 23 May 2009, 01:00
by Rotonen
For ice "reflections" (could also work for water) I'd use an underlay with alpha channel transparency on the actual tiles. One parallax underlay and one animated sparkle should do the job quite nicely.

No one has seriously thought of implementing this yet.