[WIP] Forest island map (taken over from octalot)
Posted: 23 May 2009, 00:56
Over in http://forums.themanaworld.org/viewtopi ... 7&start=15, the discussion went:
* broke the 200x200 map into 2 x (150x120) maps
* randomized the grasses
* started to randomize coastal edges
* reduced many trivial layers
* added new forest tiles to preview new trees
I still need to work on the collision layer, which I'm not keen on doing until I clean up the trees.
The layer "proposed paths" is a line of rocks, which I am replacing with path tiles. That, too, is unfinished.
Do you want me to post the TMX files; given that this is still work-in-progress?
If this map isn't needed any more, let me know and I'll work on something else ...
aro
Hmmm... I've been working on this, on and off, since octalot handed it over. Here's a quick preview of where I am up to:Crush wrote:Yes. It's from Aethyra anyway, so I don't think that any tears will be shed when we don't use it.Superkoop wrote:A few inquiries first: Is this map being ditched?
* broke the 200x200 map into 2 x (150x120) maps
* randomized the grasses
* started to randomize coastal edges
* reduced many trivial layers
* added new forest tiles to preview new trees
I still need to work on the collision layer, which I'm not keen on doing until I clean up the trees.
The layer "proposed paths" is a line of rocks, which I am replacing with path tiles. That, too, is unfinished.
Do you want me to post the TMX files; given that this is still work-in-progress?
If this map isn't needed any more, let me know and I'll work on something else ...
aro