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[WIP] Forest island map (taken over from octalot)

Posted: 23 May 2009, 00:56
by aroleon
Over in http://forums.themanaworld.org/viewtopi ... 7&start=15, the discussion went:
Crush wrote:
Superkoop wrote:A few inquiries first: Is this map being ditched?
Yes. It's from Aethyra anyway, so I don't think that any tears will be shed when we don't use it.
:( Hmmm... I've been working on this, on and off, since octalot handed it over. Here's a quick preview of where I am up to:

* broke the 200x200 map into 2 x (150x120) maps
* randomized the grasses
* started to randomize coastal edges
* reduced many trivial layers
* added new forest tiles to preview new trees

I still need to work on the collision layer, which I'm not keen on doing until I clean up the trees.
The layer "proposed paths" is a line of rocks, which I am replacing with path tiles. That, too, is unfinished.

Do you want me to post the TMX files; given that this is still work-in-progress?

If this map isn't needed any more, let me know and I'll work on something else ...

aro

Re: [WIP] Forest island map (taken over from octalot)

Posted: 23 May 2009, 23:53
by John P
did you get your answer to this question?

Re: [WIP] Forest island map (taken over from octalot)

Posted: 24 May 2009, 00:36
by Matt
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Re: [WIP] Forest island map (taken over from octalot)

Posted: 24 May 2009, 06:30
by John P
Matt wrote:buy cheap viagra in dutchland
Given the high cost of flying these days, and my readily stiff conviction to having this question answered, this plan does not seem viable. Thank you for your input.

Looking for an answer from someone who does not have poopy breath, namely Crush (after he has brushed his teeth).