[WIP] manazipper

All development of pixel art, maps and other graphics.


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Wombat
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[WIP] manazipper

Post by Wombat »

Starting with a rough sketch of a "manazipper", which I envision attacking magic points. I want it to "zip" around the screen, a hard to hit monster with normal attacks, but extremely vulnerable to flare dart and lightning. A 40-50+ monster that may drop tiny mana potions when destroyed. I think it would fit into a forest map not created yet that has something to do with magic. Current concern is the size...should I aim for a smaller sketch or is its size appropriate for a faster than character movement?
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manazipperrough1.png
manazipperrough1.png (2.42 KiB) Viewed 3105 times
Current character is "Abolish".
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Wombat
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Re: [WIP] manazipper

Post by Wombat »

Smaller version, to give an idea if I did it smaller. I think I like it smaller, though it wouldn't have as much detail.
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manazipperrough1smaller.png
manazipperrough1smaller.png (1.86 KiB) Viewed 3098 times
Current character is "Abolish".
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Wombat
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Re: [WIP] manazipper

Post by Wombat »

http://tvtropes.org/pmwiki/pmwiki.php/M ... damnedBats

purpose is similar to one described here. Thanks Freeyorp for tossing this out on irc.
Current character is "Abolish".
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Wombat
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Re: [WIP] manazipper

Post by Wombat »

here's a clean up of the rough sketch
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manazipper2.png
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Current character is "Abolish".
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Re: [WIP] manazipper

Post by Wombat »

Here's a little reworking. If it is too "cute" I can try to make it more buglike
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manazipper3.png
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Current character is "Abolish".
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Rotonen
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Re: [WIP] manazipper

Post by Rotonen »

Just have the body and the wings for now and do a full animation sketch of it.
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Wombat
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Re: [WIP] manazipper

Post by Wombat »

Simple 4 frame animation with 80 millisecond delay. The speed seems messed up for some odd reason on one of them. Not sure why.
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manazipperanimation1flapping2right1.gif
manazipperanimation1flapping2right1.gif (2.64 KiB) Viewed 2958 times
manazipperanimation1flapping2.gif
manazipperanimation1flapping2.gif (2.63 KiB) Viewed 2956 times
Current character is "Abolish".
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Rotonen
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Re: [WIP] manazipper

Post by Rotonen »

Nice. Could perhaps bob a bit more up and down.

I find the big eyewhites disturbing and static. Also, pure white?
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Re: [WIP] manazipper

Post by Crush »

Also note that sprites must have a dark (not black!) outline.
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Wombat
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Re: [WIP] manazipper

Post by Wombat »

Here goes a more detailed body facing full left. I changed the eye to orange w/out detail, which could leave it open to becoming more buglike. I did not add a pointed nose nor wings to make sure the shape is better.
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manazipper6132009body.png
manazipper6132009body.png (623 Bytes) Viewed 2937 times
Current character is "Abolish".
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Re: [WIP] manazipper

Post by Pandemonium »

I liked the big nose it had in your vary first draft...

@ the eyes...Perhaps you could off white the eyes? I wouldn't go Grey though more to the super light Yellow... Also I think bugs need BIG eyes, like you had them before you recolored them.. makes them more bug like.

Keep it up, looks good.
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Re: [WIP] manazipper

Post by Wombat »

Testing two frame animation, no trailing animation and no head movement added yet.
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60 millisecond delay
60 millisecond delay
manazipper6142009leftanimationtest1-3.gif (1.87 KiB) Viewed 2848 times
40 millisecond delay
40 millisecond delay
manazipper6142009leftanimationtest1-2.gif (1.87 KiB) Viewed 2849 times
20 millisecond delay
20 millisecond delay
manazipper6142009leftanimationtest1-1.gif (1.87 KiB) Viewed 2848 times
Current character is "Abolish".
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Wombat
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Re: [WIP] manazipper

Post by Wombat »

Not yet perfected trailing, but here is my first attempt at something like it.
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4 frame, 20 millisecond delay
4 frame, 20 millisecond delay
manazipperjune142009leftanimationattempt1.gif (1.17 KiB) Viewed 2792 times
4 frame, 40 millisecond delay
4 frame, 40 millisecond delay
manazipperjune142009leftanimationattempt2.gif (1.17 KiB) Viewed 2792 times
4 frame, 60 millisecond delay
4 frame, 60 millisecond delay
manazipperjune142009leftanimationattempt3.gif (1.17 KiB) Viewed 2792 times
Current character is "Abolish".
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Wombat
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Re: [WIP] manazipper

Post by Wombat »

Here is the current wing shape, to see it better.
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still image to see wing shape
still image to see wing shape
manazipperjune142009leftimage1.png (1.03 KiB) Viewed 2792 times
Current character is "Abolish".
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Rotonen
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Re: [WIP] manazipper

Post by Rotonen »

Animationwise, the center position should probably not face the player like that: it causes a noticeable "bright spot" there.
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