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Posted: 01 Feb 2007, 15:49
by Modanung
Sorry, I had a sudden urge to do another example...
Image
Only used hue and saturation shifting. The base image is only made up of transparency, pure red (X,0,0) and pure green (0,X,0).

Posted: 02 Feb 2007, 10:18
by Fettsack
hi

i just made a small test. hope that helps.
http://horstderbiber.funpic.de/kram/tmw_varcols.rar
source is included

you can test other clothes by replacing the "kimono.png" with yours. the source image needs to be b+w with a very high contrast.

Posted: 02 Feb 2007, 15:25
by Crush
...and now again with C++ and both for OpenGL and SDL surfaces and it even has use for us.

Posted: 02 Feb 2007, 19:12
by ElvenProgrammer
Nice tool.

Posted: 16 Aug 2007, 15:33
by Fungos Bauux
Here is my proposal based in Modanung idea and Ultima Online Palette system.

Please, review the patch and test it:
http://mantis.themanaworld.org/view.php?id=41

Posted: 16 Aug 2007, 19:44
by Falcata
You could try an approach similar to Charas.EX. It is a program that makes sprites by combining a body, face, hair, clothes, and accessories. Each component image is imported, and when importing, you can use a color picker tool to define up to 3 different "regions" on the image. When selecting a component image to make a sprite, you can alter the coloration of each region on the component.

Posted: 17 Sep 2007, 04:13
by zick
what about using a "cookie" type file on the clients machine that stores a players colorscheme info (and a variety of other stuff) that the server sends when a player enters viewing distance ... that way the server doesn't have to always keep sending it. don't know if this makes an ounce of sense ...