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My first tile

Posted: 21 Jun 2005, 04:57
by Pajarico
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Three version of the same tile:
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How would it look:
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:wink:

Posted: 21 Jun 2005, 05:16
by i
a bit too blured IMO, try to add some random pixels (black or dark green) to improve sharpness.

Posted: 21 Jun 2005, 06:51
by ElvenProgrammer
i wrote:a bit too blured IMO, try to add some random pixels (black or dark green) to improve sharpness.
Yeah too blurred

Posted: 21 Jun 2005, 07:18
by Pajarico
More contrast:
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Same as above plus a red vein:
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Added some more leaves:
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More outline:
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Posted: 21 Jun 2005, 08:14
by Modanung
Nice, very nice.
But I agree it's too blurry. :)
This thread starts to remind me of Johnny the Homicidal Maniac, who is being discribed as "wacky" in one cartoon...

Anyway, yeah, add more detailed structure, not just a contrast filter.
Oh, and I don't really like the red vein, in a way I do, but in a way I don't. :P

Posted: 21 Jun 2005, 08:21
by Pajarico
Anyway, yeah, add more detailed structure, not just a contrast filter.
:evil: What makes you think i did?

I didn't!

Posted: 21 Jun 2005, 08:28
by Pajarico
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Posted: 21 Jun 2005, 10:00
by Pajarico
This is the hat that Sull made:
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Posted: 21 Jun 2005, 13:41
by Modanung
Pajarico wrote:
Anyway, yeah, add more detailed structure, not just a contrast filter.
:evil: What makes you think i did?
I didn't!
Ok, that case I'm really sorry I said that. :P
Still I think it could use a more sharp structure.

Posted: 21 Jun 2005, 18:56
by Bjørn
A really simple way to get rid of the blurry look, is to scale it down. I think the original looks fine at half its size in the following picture, even though the stone would fit better in a more grassy area.

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So Pajarico can basically produce the graphics the way he does, with the blurry result. If he just makes it twice the intended size in pixels, it can be scaled down and should look fine most of the time.

About the grass tiles this stone was showed on above, I think they look great but it's really a different style that the rest of the graphics. Maybe scaling it down to half the size will also make it fit better, as I think the grass blades are too big and lack detail at this size.

Scaled down:
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dw

Posted: 21 Jun 2005, 19:38
by Bear
no offence bjorn, but the graphics Pajarico and Sull made are the ideal graphics for a Secret Of Mana Oriented game...

Im pretty sure when everyone heard of the project (atleast the ones who played SoM) expected more over SoM Graphics style :l

But i do agree it doesnt go with the deset tileset.

Posted: 21 Jun 2005, 19:48
by Pajarico
I'm on the nth preview and still don't know what people mean with too blurry.
I mean, we don't have a predefined style. And in top of that (more important) is a rock.

If i was drawing wooden furniture and you told me "is too blur" that doesn't tell me anything, a good critic would be "is too blur, it doesn't look like wood, emphasize the light tones in the vein, etc.

Say "Make it less blur" to five different people and you will have five different versions.

And I can even accept that in some cases but not for something like a rock. I mean what is a rock? how many rocks have you seen in your life? sure you haven't found two rocks that are equal... rocks can be any color, size, shape and aspect. So, how could you say it's too blurrry? too blurry in comparation with what? does that mean that you can find a rock in the nature with that texture? hell, no.


Please, constructive analysis :?

Posted: 21 Jun 2005, 20:56
by Modanung
If it were a magnification of a rounded pebble it would be good.
Most rocks of that size I've seen were more... bumped, rough. They were more broken of and scratched and grown with moss.
What most of them looked like.

Posted: 21 Jun 2005, 21:06
by HaLLanHype
scaled down it looks better...

but the grass around it on the one pic is too bright green to me

Posted: 21 Jun 2005, 21:24
by maci
right scales looks really nice .. i think that scaled version hammerbear showed us has same quality as Square sprites have

great work Pajarico !!!