Duck monser [FND]
Posted: 12 Aug 2009, 09:19
wtf dose sorry, the board attachment quota has been reached. mean!!!!!
http://meway.webs.com/monster-duck.PNG
http://meway.webs.com/monster-duck.PNG
Feel the mana power growing inside you!
https://forums.themanaworld.org/
skillzalot wrote:That is a good start but there are some improvements that could get made.
1)It has no eyes.
2)The bill could use some work.
That's all the critique i have.
Yes i know that. I was giving suggestions on how it can be made better.Mpa4Hu wrote:skillzalot wrote:That is a good start but there are some improvements that could get made.
1)It has no eyes.
2)The bill could use some work.
That's all the critique i have.
its "Work in Progress"
I agree but Fother J also made a good point:Crush wrote:I would rather prefer to see some monsters which are actually threatening instead of harmless critters you expect to die with one hit.
Fother J wrote:What is a 2D RPG without some chikens? Exactly!
Code: Select all
<?xml version="1.0"?>
<sprite>
<imageset name="base" src="graphics/sprites/monster-duck.png|W;M;R;G;C;B" width="24" height="26" />
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0" />
</animation>
<animation direction="left">
<frame index="10" />
</animation>
<animation direction="up">
<frame index="20" />
</animation>
<animation direction="right">
<frame index="30" />
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<sequence start="1" end="3" delay="75" />
</animation>
<animation direction="left">
<sequence start="11" end="13" delay="75" />
</animation>
<animation direction="up">
<sequence start="21" end="23" delay="75" />
</animation>
<animation direction="right">
<sequence start="31" end="33" delay="75" />
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="down">
<frame index="9" />
</animation>
<animation direction="left">
<frame index="19" />
</animation>
<animation direction="up">
<frame index="29" />
</animation>
<animation direction="right">
<frame index="39" />
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<sequence start="5" end="8" delay="75" />
<end />
</animation>
<animation direction="left">
<sequence start="15" end="18" delay="75" />
<end />
</animation>
<animation direction="up">
<sequence start="25" end="28" delay="75" />
<end />
</animation>
<animation direction="right">
<sequence start="35" end="38" delay="75" />
<end />
</animation>
</action>
</sprite>