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Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 01:40
by Bertram
A few words about it, Rotonen?

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 09:10
by Rotonen
No point in getting their productivity stuck on this.

Goes in as soon as someone presents some sensible coloration proposition to use as the default duck.

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 13:24
by Rotonen
In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"

How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?

Also this will probably have to wait for TMWserv for implementation.

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 15:34
by Jaxad0127
Rotonen wrote:In-game there was a nice idea. Someone saw the duck and asked me: "Can it swim?"

How would we pull this off? A particle effect under the duck for displacing water and some waves or just a part of the base sprite?

Also this will probably have to wait for TMWserv for implementation.
If you don't mind it not moving, we can do an NPC on eAthena.

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 15:47
by Rotonen
Or it can have an at least 5x5 tile sized sprite for the NPC for the duck to swim around a bit.

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 16:17
by Jaxad0127
Doable. But the graphics would need to be 5x5 tiles. A particle effect might be easier.

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 16:24
by Rotonen
Actually, much better of an idea and you can actually make it random.

Too bad we cannot sync all the clients to see the same on eA.

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 18:15
by Jaxad0127
We could. Make the particles small things and have a script control them.

Re: Duck monser (needs to be over viewed)

Posted: 15 Aug 2009, 21:13
by Rotonen
Anyway, goes in?

(My rant about color choice did not get any support so I consider it overruled.)

Re: Duck monser [FND]

Posted: 21 Aug 2009, 08:44
by meway
bump

Re: Duck monser [FND]

Posted: 21 Aug 2009, 13:17
by Jumpy
great as usual :) the idea, the pix art and the team work ! glad to see you back all ! :)

regards