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New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 06:47
by meway
i didnt think it was scary enough i fixed that :)

Re: New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 06:52
by AlexBouchet
Hmmm, do not kill me for this but I do not think they look better... I much prefer the ones right now, they fit the game much more...

Re: New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 07:17
by meway
suit yourself but look at it in custom data and see if you change your mind

Re: New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 07:48
by Enchilado!
Well done, but I agree with Alex - the current bat suits the style of graphics in the game already. I think, as so many have said before me, you would be better of making a completely new monster rather than improving the old ones.

~I have about five more minutes of internet...!
Enchilado

Re: New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 07:50
by Rotonen
You've managed to lose the cuteness.

Re: New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 08:01
by meway
that's what i was shooting for honestly

Re: New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 08:04
by Enchilado!
Didn't lose it, just replaced it.

~try working on a Mummy, or some Egypty thing, for a quest I will be working on after the Hallowe'en event...
Enchilado

Re: New Bat! (realistic) same xml as the original [FND]

Posted: 18 Aug 2009, 10:43
by Crush
I also prefer the current bat.

Re: New Bat! (realistic) same xml as the original [WIP]

Posted: 18 Aug 2009, 12:34
by meway
better?

Re: New Bat! (realistic) same xml as the original [WIP]

Posted: 18 Aug 2009, 13:38
by Rotonen
Yes, but not on par with the current one.

Re: New Bat! (realistic) same xml as the original [WIP]

Posted: 18 Aug 2009, 20:39
by AlexBouchet
Don't try to improve, if there was a need for a new bat, it would of been expressed... Make something new :D

Re: New Bat! (realistic) same xml as the original [WIP]

Posted: 18 Aug 2009, 21:48
by meway
we do not have to replace the old bat but also think of the graveyard tile set we could call this a vampire bat.

Re: New Bat! (realistic) same xml as the original [WIP]

Posted: 27 Aug 2009, 12:29
by chaslinux
I'd think a graveyard bat would be a bit darker... I know we want to stay away from really dark colours, but the grey really looks dull. It's great art, just I think the grey doesn't show off enough the detail you've put into it.