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wizard/wich hat [WIP]

Posted: 21 Aug 2009, 09:43
by meway
xml is the same as fancy hat

Re: wizard/wich hat [FND]

Posted: 21 Aug 2009, 11:35
by ??? Profit!
No shading. No anti-aliasing. No shape.

Re: wizard/wich hat [FND]

Posted: 21 Aug 2009, 12:29
by meway
what?

Re: wizard/wich hat [FND]

Posted: 21 Aug 2009, 14:21
by Crush
You did not understand shading yet. Neither why you have to do it nor how you do it.

Shading means to brighten the parts facing the sun and darken the parts facing away from the sun and thus create a three-dimensional shape.

Re: wizard/wich hat [WIP]

Posted: 21 Aug 2009, 20:31
by meway
that is partly shaded i suppose i can work on it more and i try to keep a-a to a minimum.

Re: wizard/wich hat [WIP]

Posted: 21 Aug 2009, 21:23
by meway
better?

Re: wizard/wich hat [WIP]

Posted: 21 Aug 2009, 22:53
by yosuhara
meway wrote:better?
slightly better, but it still looks like a gradient fill, which you should avoid at all cost... look at some existing equipment and try to work from that point. Also use some real life reference...
for example: Image

Re: wizard/wich hat [WIP]

Posted: 22 Aug 2009, 11:31
by Crush
No, you still not understood why you shade things. Picture the object you want to shade not as a 2d canvas but as a three-dimensional object made of polygons. Now imagine the light rays coming from a light source from south-west-up (over your left shoulder). Those polygons which directly face the rays are lit the brightest. Those who are parallel to the light source have a middle brightness. Those who face away from the light source are the darkest.

May I suggest you a little practice task before you continue working on this? Try to pixel a sphere with a diameter of roughly 20-40 pixels using 3 shades of color. Here is an example from a 3d rendering program how a sphere is shaded physically correctly. The left one illustrates the "polygon theory" from above quite well, the right one is the look you should be going for.
Image

Re: wizard/wich hat [WIP]

Posted: 23 Aug 2009, 12:13
by meway
i think i get both points you guys were making now whats next :lol:

Re: wizard/wich hat [WIP]

Posted: 23 Aug 2009, 15:02
by Crush
No, I think you don't.

You shaded the "cone" part of the head wrong. You put the highlights in the lower left part of it. The only way this would be physically correct would be when you have a very small punctual light source sitting on the edge of the hat so that it only lights what is close and becomes gradually weaker the further you go away. But your light source in this case (the sun) is very large and very far away. It does not light based on distance but only based on angle.

Instead of fixing the mistake you just concealed it by using a million of different colors resulting in a blurry mess.

The correct way to shade a cone is this:
coneshade.png
coneshade.png (774 Bytes) Viewed 3105 times
This is the basic shape, of course. What you want here is a crooked, irregular cone like the picture Yosuhara posted. So you make the edges between the shades not straight but warp them around:
coneshade-crooked.png
coneshade-crooked.png (959 Bytes) Viewed 3108 times

Re: wizard/wich hat [FND]

Posted: 09 Nov 2009, 03:59
by meway
well after setting this project aside for so long were still in October spirit i guess so here maybe this is good enough :lol: maybe not :roll:

Re: wizard/wich hat [WIP]

Posted: 27 Oct 2010, 03:58
by meway
Currently working on a update of this hat.

Re: wizard/wich hat [WIP]

Posted: 27 Oct 2010, 15:55
by Wombat
Hat seems to be in perspective, player-set isn't. You might be better off making the hat in a similar perspective as a player-set or making a new player-set. I recommend the former for TMW-eA.

Re: wizard/wich hat [WIP]

Posted: 27 Oct 2010, 16:09
by Rotonen
Would there be an appropriate full in-perspective playerset around, TMW-CR projects would also directly benefit.

Re: wizard/wich hat [WIP]

Posted: 27 Oct 2010, 16:30
by Wombat
To be explicit, we aren't accepting "in perspective" player-sets for TMW-eA. TMW CRs are, though.