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Re: [WIP] Witch Doctor Mask/Hat
Posted: 14 Sep 2009, 18:16
by Crush
Black Don wrote:After you start testing stuff and understand how EA handles the drawing of layers for the cloths you will see what I mean.
it's the client which handles the drawing order, not the server. [/nitpicking]
Anyway, this is the order in which the subsprites of a character are drawn (lower entries are drawn on top of higher ones):
Code: Select all
BASE_SPRITE
SHOE_SPRITE
BOTTOMCLOTHES_SPRITE
TOPCLOTHES_SPRITE
MISC1_SPRITE
MISC2_SPRITE
HAIR_SPRITE
HAT_SPRITE
CAPE_SPRITE
GLOVES_SPRITE
WEAPON_SPRITE
SHIELD_SPRITE
Re: [WIP] Witch Doctor Mask/Hat
Posted: 20 Sep 2009, 00:52
by Biogovox
A wonderful mask indigena.
Biogovox
Re: [WIP] Witch Doctor Mask/Hat
Posted: 21 Sep 2009, 18:39
by Black Don
well I'm going to post this and I am still working on an item icon
Re: [WIP] Witch Doctor Mask/Hat
Posted: 22 Sep 2009, 12:31
by Bertram
Hi,
Added a mantis issue about it here:
http://mantis.themanaworld.org/view.php?id=910
If you've got the time to make an icon, I'll wait for it, otherwise, tell me!
Regards,
Re: [WIP] Witch Doctor Mask/Hat
Posted: 24 Sep 2009, 11:44
by Black Don
I was thinking something like this for the item icon
Re: [WIP] Witch Doctor Mask/Hat
Posted: 24 Sep 2009, 11:53
by Bertram
Hi Black Don,
I shall let other comment on the image.
As for me, it should be fine but I'm no expert.
Does it use a specific xml?
Thanks a lot!
Regards,
Re: [WIP] Witch Doctor Mask/Hat
Posted: 24 Sep 2009, 12:11
by Black Don
it will require its own xml
Re: [WIP] Witch Doctor Mask/Hat
Posted: 22 Oct 2009, 23:07
by Bertram
Hi,
Pushed for inclusion in:
http://gitorious.org/tmwdata/mainline/c ... a95dd247c5
Thanks a lot and don't hesitate to send feedback.
Regards.