Page 1 of 1

Monster Size?

Posted: 25 Sep 2009, 12:09
by yuminig
What's the maximum and minimum size limit for monsters in terms of pixel measurement?

Re: Monster Size?

Posted: 25 Sep 2009, 12:13
by The Scarlet Rhus
Technically, I don't think there is one.

~there may be guidelines, though...
The Scarlet Rhus

P.s

I don't think this is quite the right board.

Re: Monster Size?

Posted: 25 Sep 2009, 12:15
by yuminig
Sorry. I'm not familiar with everything yet, I don't know where to post the question.

Re: Monster Size?

Posted: 25 Sep 2009, 12:47
by Jaxad0127
There are no restrictions on sprite size. But, each sprite occupies a single tile.

Re: Monster Size?

Posted: 25 Sep 2009, 15:47
by Crush
500x500 would be a truly collosal size. Are you sure that you have the freetime to pixel and animate a 250.000 pixel monster in reasonable quality? I think you might be underestimating the effort.

A 100x200 monster (20.000 pixels) would already look huge compared to a character sprite (32x64) and be larger than anything we already have.

Re: Monster Size?

Posted: 26 Sep 2009, 06:17
by yuminig
I'm just asking just out of curiosity. who knows maybe I'll be first one to make a collosal monster :lol:

Re: Monster Size?

Posted: 28 Sep 2009, 02:10
by Kage
Crush wrote:500x500 would be a truly collosal size. Are you sure that you have the freetime to pixel and animate a 250.000 pixel monster in reasonable quality? I think you might be underestimating the effort.

A 100x200 monster (20.000 pixels) would already look huge compared to a character sprite (32x64) and be larger than anything we already have.
Would a 500x500 pixel monster even fit on the screen?

Re: Monster Size?

Posted: 28 Sep 2009, 05:42
by Ceros
SpamMaster wrote:Provided the window size was set at least 640 x 512, yes, which I assume most people's are.
Netbook players would be SCREWED, though. "Uhhh.. I can't even target him. Whut."

Re: Monster Size?

Posted: 28 Sep 2009, 13:08
by Jurgi
SpamMaster wrote:Provided the window size was set at least 640 x 512, yes, which I assume most people's are.
Notice, that player is always in the middle of the screen. How do you imagine monster, that occupies entire screen? And player: next to it? Walking on the monster? It will look ridiculus, that is the main problem. Such really big monster should be "massive" (so you can't walk through it). So, the maximum reasonable size is imho 1/4 of the smallest screen size. E.g. 250×250 px.
Still more than enough of work to pixel it. :)

Re: Monster Size?

Posted: 29 Sep 2009, 10:26
by Rotonen
As long as you're able to attack the sides of the monster, it can be larger than the gameworld for all I care.

Re: Monster Size?

Posted: 29 Sep 2009, 11:02
by Fern
Maybe it would be interesting if it was some kind of big semi-transparent slime, you can walk inside of it but you receive damage while you do it (its inside is acid or something), and the only way to kill it is attack it's heart in the center (the tile that actually occupies).

it might be a nice monster for archers to kill, and being a slime perhaps it's not so hard to pixel. Or might use instead some kind of cloud with the particle engine or something. Shrinking or changing color as it gets hurt... could be an interesting boss.