Re: [WIP] Tileset and mapping - CR1 - AxlTrozz
Posted: 12 May 2010, 00:56
AxlTrozz: it is certainly a start toward making a nice beach set, but there are a lot of things about it which in my opinion aren't as good as they could be, and you may agree upon reading:
1) Grass depth. As IvanMorve noted, the character should walk through the grass, not over it; can you make some tiles for this? I don't know how it will work on manaserv though - does anyone know?
2) Texture of the sand. Or rather, no texture of the sand. It's flat and brown with a few spots on it, and doesn't look like sand. It might possibly work for the very wet sand down near the waves, but for further up the beach it certainly won't. That sand is dryer and is usually not flat, and is lighter in colour (and possibly doesn't have as many other colours in it).
Here I illustrate:
http://i1.trekearth.com/photos/89898/dry_as_a_bone.jpg
That, IMO, would make a perfect beach for this.
3) Mirroring. This is a bad idea, and it should never be done with any tile, ever. In the long grass, every second row appears to be a vertically flipped version of the previous. This looks terrible and I don't understand why it was done...
I can also see that the shorter, yellower grass has some flipped corners, though. It doesn't take much longer to do a few different corners, and it looks heaps better. Here, I already made three and started some more:
4) The little ridges in the sand. I assume they're meant to make the sand look less flat, but the idea I mentioned above would work much better. These also stand out too much, and are too thin.
5) The colour of the long grass. It was far too green. I fixed it slightly in the image above, but IMO it's still not the right colour for beach grass.
~ poison_ivy
1) Grass depth. As IvanMorve noted, the character should walk through the grass, not over it; can you make some tiles for this? I don't know how it will work on manaserv though - does anyone know?
2) Texture of the sand. Or rather, no texture of the sand. It's flat and brown with a few spots on it, and doesn't look like sand. It might possibly work for the very wet sand down near the waves, but for further up the beach it certainly won't. That sand is dryer and is usually not flat, and is lighter in colour (and possibly doesn't have as many other colours in it).
Here I illustrate:
http://i1.trekearth.com/photos/89898/dry_as_a_bone.jpg
That, IMO, would make a perfect beach for this.
3) Mirroring. This is a bad idea, and it should never be done with any tile, ever. In the long grass, every second row appears to be a vertically flipped version of the previous. This looks terrible and I don't understand why it was done...
I can also see that the shorter, yellower grass has some flipped corners, though. It doesn't take much longer to do a few different corners, and it looks heaps better. Here, I already made three and started some more:
4) The little ridges in the sand. I assume they're meant to make the sand look less flat, but the idea I mentioned above would work much better. These also stand out too much, and are too thin.
5) The colour of the long grass. It was far too green. I fixed it slightly in the image above, but IMO it's still not the right colour for beach grass.
~ poison_ivy