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Re: [WIP]Cocoon

Posted: 30 Sep 2009, 14:05
by yuminig
I'll let you decide:
the first TMW Developer to post a decision will be the one

Hit
a.Image
b.Image

Death
a.Image
b.Image

anything you see here is not final. some anti aliasing and shading has yet to be done.
my next post will be the monster sprite sheet and xml.
good luck.

ps. I can't make the cocoon inflate in poison gas. as its against its body structure.

*edited oops sorry for the typo error

Re: [WIP]Cocoon

Posted: 30 Sep 2009, 18:36
by Crush
I assume the one labeled "attack" is the death animation? B looks much better.

Is "hit" the attack animation? When you want it to have an animation when it is attacked itself I have to disappoint you. This is currently not possible.

Re: [WIP]Cocoon

Posted: 30 Sep 2009, 22:09
by Bertram
Hi,

I'll take care of the hurt case facility sooner or later...

Don't refrain yourself about being attacked animation, yuminig!

Regards,

Re: [WIP]Cocoon

Posted: 05 Oct 2009, 23:45
by hkurn
maybe the cocoon could release a spider/maggot upon death? or maybe even spawn a maggot from time to time while still intact?
I like the animations. :)
(one small suggestion: maybe move the web threads one pixel left/right where they are attached? like this:
animatehit_moving.gif
animatehit_moving.gif (2.11 KiB) Viewed 1449 times
)

Re: [WIP]Cocoon

Posted: 06 Oct 2009, 11:50
by Kage
hkurn wrote:maybe the cocoon could release a spider/maggot upon death? or maybe even spawn a maggot from time to time while still intact?
yes, this is possible with TMWServ, maybe with eA too

Re: [WIP]Cocoon

Posted: 07 Oct 2009, 10:40
by yuminig
hkurn wrote:maybe the cocoon could release a spider/maggot upon death? or maybe even spawn a maggot from time to time while still intact?
I like the animations. :)
(one small suggestion: maybe move the web threads one pixel left/right where they are attached? like this: )
thanks for the suggestion. I'll see what I can do.

for now it seems this month I'll be busy due to projects deadline and final exams. so It may took a while to finish it.