[DIS] Isometric monsters

All development of pixel art, maps and other graphics.


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Rotonen
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[DIS] Isometric monsters

Post by Rotonen »

Offtopic background information:

RO also took the shortcut of drawing the monsters in only two directions:

http://i68.photobucket.com/albums/i15/A ... G/Maya.png

Which works rather well in their freely rotated 3D environment. Could also work for us and potentially ease drawing monsters as a whole, but do we want to completely revamp our current monster scheme?

If someone wants to even discuss this, please quote this post and start a new thread.
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Crush
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Re: [WIP] Finishing the playerset

Post by Crush »

No, monsters drawn in isometric perspective would not look good in our strictly orthogonal game world.

It would not even be a net work reduction because the 33% frames you save are nullified by the additional effort it takes to draw sprites in isometric perspective instead of orthogonal.
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Rotonen
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Re: [DIS] Isometric monsters

Post by Rotonen »

Instead of bringing this up, we could just have swept the remark under the carpet without reacting to it as I intended.

I merely reinforced your point of "professionals take a lot of shortcuts, we should be intelligent about them too".

I'm locking this for now, if someone wants to get back to this, PM me.
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