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Re: bandit (maybe)

Posted: 26 Oct 2009, 03:38
by Wombat
This might be the concept of the bandit I will expand on.

Re: bandit (maybe)

Posted: 27 Oct 2009, 06:53
by Wombat
Front and back of hood done.

Re: bandit (maybe)

Posted: 28 Oct 2009, 05:07
by Wombat
Hood draft complete. This is for sprite layering purposes. The hood really can't and doesn't make sense to be wore with any other article of clothing outside forest armor. It was made to connect to the armor's mantle.

Re: bandit (maybe)

Posted: 01 Nov 2009, 03:56
by Wombat
Here is a draft version of the camouflage head set with hood on.

Re: bandit (maybe)

Posted: 01 Nov 2009, 11:19
by Ceros
Wombat wrote:Here is a draft version of the camouflage head set with hood on.
Looks very good wombat. Just need the other drop and the boss mob now.. woot woot.

Re: bandit (maybe)

Posted: 25 Jul 2010, 20:38
by skipy
just brain storming to help..

this is a look for thug or boss ..still needs work i think

Re: bandit (maybe)

Posted: 29 Jul 2010, 22:20
by skipy
Wombat wrote:Here is a draft version of the camouflage head set with hood on.
hmmm looking at it ...it seem to me to look a bit like a goblin ....(not a bad thing)

and that gets me thinking ..
why not make the boss look like one as well ..

a evil gang of theft thugs that have been altered by there evil ways in to the gruesome form thay have today(goblin thingy)

just a idea


-skipy

Re: bandit (maybe)

Posted: 16 Aug 2010, 07:33
by skipy
a stab at getting progress ..

needs work.. :|

--------------skipy

Re: bandit (maybe)

Posted: 16 Aug 2010, 10:56
by Wombat
Oh...I already have this sprite complete, though we can compare what I got with what you are doing. Perhaps your changes are better looking than mine?

Also here is the icon. The hood isn't made to wear by characters, but it is a monster drop of the bandit.

Re: bandit (maybe)

Posted: 16 Aug 2010, 12:28
by Crush
Wombat wrote:The hood isn't made to wear by characters, but it is a monster drop of the bandit.
I propose to write some remarks regarding head lice and disgusting stench in the items description text to explain why it can't be equiped.

Re: bandit (maybe)

Posted: 16 Aug 2010, 18:17
by skipy
Wombat wrote:Oh...I already have this sprite complete, though we can compare what I got with what you are doing. Perhaps your changes are better looking than mine?

Also here is the icon. The hood isn't made to wear by characters, but it is a monster drop of the bandit.
i had no idea you made one as well ,oops :oops: and your sprite and icon looks grate.

hmmm if i remember correct the bandit quests haved 2 sort of thugg (common / boss)...perhaps mine can be common and yours boss or other way around...(if of course it words for such things) .....the reason i made the sheet was to see if the player-sprite can be shortened to make short people ,so that maybe we can get fat,short,tall,skinny or whatever in game..
if you would like some help in this pm me..im back to npc,s...
-----------------------------------------------------------------------skipy

Re: bandit (maybe)

Posted: 16 Aug 2010, 20:54
by baseballboy
Crush wrote:
Wombat wrote:The hood isn't made to wear by characters, but it is a monster drop of the bandit.
I propose to write some remarks regarding head lice and disgusting stench in the items description text to explain why it can't be equiped.
hahaha

Re: bandit (maybe)

Posted: 16 Aug 2010, 21:33
by Wombat
I like the idea skipy. We'll figure out which one is the boss after a while. ;)

Also, good idea Crush :D

Re: bandit (maybe)

Posted: 17 Aug 2010, 02:14
by Freeyorp101
You could go even further, having it marked as equippable in the client, but have the server unequip it immediately on equip, giving a message about the stench and it all but jumping off you.


---Freeyorp

Re: bandit (maybe)

Posted: 20 Aug 2010, 18:25
by ZidgelT
skipy wrote:hmmmmmm maybe
i love this one! i think he's cute! it would be perfect.