new npc = a elf
Re: new npc = a elf
Then come up with another replacement item for dark crystals.lien wrote:but i think the pearl is 1% one pear ok two pearl = HARD FOR A LITTLE LVL
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
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Re: new npc = a elf
If you don't mind my asking, what use do raw logs have in an elf hat? or red scorpion stingers?
Ingame: Kra'Toth
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Re: new npc = a elf
Maybe the elf just wants it for some kind of potion or drink or food or medicine or something.AcnotAlpha wrote:If you don't mind my asking, what use do raw logs have in an elf hat? or red scorpion stingers?
(About the medicine... Yes, the stingers are poisonous, but some heart rate medicines are made from foxgloves, aren't they? )
Hissssss...
Re: new npc = a elf
I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")
Code: Select all
if (@Q_Woodenshield >= 3) goto L_hate;
L_hate :
mes "[Elf]";
mes "\" why you help Jack ";
mes "he is a Lumberjack he killed all my friends \" ";
goto L_death
next;
Re: new npc = a elf
I disagree with this, while quests interacting with each other is a good thing, IF there has been a structure to its design. I don't think that we should start limiting quests based on quests that went in game a year ago. There is no real plot line, your trying to create a story line where none has been planned or designed.lien wrote:I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")Code: Select all
if (@Q_Woodenshield >= 3) goto L_hate; L_hate : mes "[Elf]"; mes "\" why you help Jack "; mes "he is a Lumberjack he killed all my friends \" "; goto L_death next;
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
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Re: new npc = a elf
And besides, then I wouldn't be able to get the elf hat, if/when this quest comes ingame. Many others wouldn't be able to either.
Ingame: Kra'Toth
Re: new npc = a elf
you're right for all people to doesn't the quest of elfKage wrote:I disagree with this, while quests interacting with each other is a good thing, IF there has been a structure to its design. I don't think that we should start limiting quests based on quests that went in game a year ago. There is no real plot line, your trying to create a story line where none has been planned or designed.lien wrote:I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")Code: Select all
if (@Q_Woodenshield >= 3) goto L_hate; L_hate : mes "[Elf]"; mes "\" why you help Jack "; mes "he is a Lumberjack he killed all my friends \" "; goto L_death next;
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Re: new npc = a elf
Just wondering, is there anything else that needs done with this quest to make it usable? I'd like to see it in-game soon, but I haven't seen anything happening with it.
Ingame: Kra'Toth