windmill, barn & other stuff
Re: stone wall, windmill & other stuff
Very very nice :)
Quick test result: There is small wings miss placement (because of a bit different tiles layout)
And remember! Tiles layout matters! Final product: I changed blue square for two crossed lines - because some of players may disable particle emitters at all, and blue spot looks odd then.
Now IMO windmill tower is finished. It's a very nice building.
Quick test result: There is small wings miss placement (because of a bit different tiles layout)
And remember! Tiles layout matters! Final product: I changed blue square for two crossed lines - because some of players may disable particle emitters at all, and blue spot looks odd then.
Now IMO windmill tower is finished. It's a very nice building.
Re: stone wall, windmill & other stuff
YEAH!
My first finished building
Now, I would like to help in CR1...
So:
-May I ? : )
-Have I just to pick up something in the big TO DO list and show some WIP ?
- ...
My first finished building
Now, I would like to help in CR1...
So:
-May I ? : )
-Have I just to pick up something in the big TO DO list and show some WIP ?
- ...
Le Tigre great french mag
I'm new here- Gil Scott Heron
I'm new here- Gil Scott Heron
Re: stone wall, windmill & other stuff
Congratulations.IvanMorve wrote:YEAH!
My first finished building :o
Now, I would like to help in CR1...
So:
-May I ? : )
-Have I just to pick up something in the big TO DO list and show some WIP ?
- ...
Of course you may. As Crush suggested that would be nice if you would continue working on similar areas. That would be safe option to ensure style consistency.
Possibilities are almost infinite: houses, barns, sheds...
EDIT: Maybe you will find it inspiring Live preview.
Put this zipfie in .tmw/customdata/
And go check out a field above Hurnscald
Re: stone wall, windmill & other stuff
This windmill is most likely my favorite piece of art we have...
@Ivan:
I hope you plan on sticking around for awhile, with this quality of work you'll easily make dev status quickly, also, I am pretty sure we can get this into CR1 if we have some matching buildings to go along with it.
@Ivan:
I hope you plan on sticking around for awhile, with this quality of work you'll easily make dev status quickly, also, I am pretty sure we can get this into CR1 if we have some matching buildings to go along with it.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: stone wall, windmill & other stuff
I'm sorry for asking here but in regards to the windmill (pm me please or post here is fine) how dose the particle engine work vrs just an animated tile to turn into complete transparent at a set time?
Re: stone wall, windmill & other stuff
the particle engine basically generates a object on the map, unlike tiles it can be any size, and it can even change location (though in the case with the windmill it stays still).meway wrote:I'm sorry for asking here but in regards to the windmill (pm me please or post here is fine) how dose the particle engine work vrs just an animated tile to turn into complete transparent at a set time?
If anyone notices I placed the particle at the base of the windmill. This is because particles have a z axis (meaning they are 3D). And the particle is actually 160 pixels up into the air. I did this because particles are drawn on the sprite layer (or fringe) and if I had simply placed the particle where it stands it would display behind the windmill.
As far as how to create a particle like this.. I have attached the image the particle uses to create the animation.
- Attachments
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- windmill.png (67.91 KiB) Viewed 3943 times
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: stone wall, windmill & other stuff
This looks beautiful! The size is okay after all.
- tomminator
- TMW Adviser
- Posts: 107
- Joined: 18 Oct 2008, 17:27
Re: stone wall, windmill & other stuff
first of all, great work!!!
just one little comment: i think the wings need to be recolored to match the wood of the roof.
just one little comment: i think the wings need to be recolored to match the wood of the roof.
This is not a placeholder
Re: stone wall, windmill & other stuff
So you suggest that there is only ONE kind of wood?tomminator wrote:first of all, great work!!!
just one little comment: i think the wings need to be recolored to match the wood of the roof.
Hmmm lets see:
OMG they have different colors!
Re: stone wall, windmill & other stuff
actually, there is a logical reason behind making the wings a different color.
Its possible that the builders used a lighter wood (less weight) and/or a stronger wood (more durable) in the construction of the wings
This is so the wings can turn faster and/or last longer under the stress
Its possible that the builders used a lighter wood (less weight) and/or a stronger wood (more durable) in the construction of the wings
This is so the wings can turn faster and/or last longer under the stress
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: stone wall, windmill & other stuff
anyone mind if i take a shot at the hut up there? i ?
Re: stone wall, windmill & other stuff
Of course not (its encouraged)meway wrote:anyone mind if i take a shot at the hut up there? i ?
Pixel Battalion
Re: stone wall, windmill & other stuff
what is sanol texture 0_0?? btw i already started the bottom half XD
Edit: added the bottom of it. any questions? The wood is not shaded properly yet but its not done ether lol. also I went with a bigger stone little ones where allot of work .
Edit: added the bottom of it. any questions? The wood is not shaded properly yet but its not done ether lol. also I went with a bigger stone little ones where allot of work .
- Attachments
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- beach-house.PNG (24.34 KiB) Viewed 3810 times
- Freeyorp101
- Archivist Prime
- Posts: 765
- Joined: 04 Nov 2008, 09:17
- Location: New Zealand
Re: stone wall, windmill & other stuff
I'm fairly sure that's meant to read as `sand'what is sanol texture 0_0??
---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated