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windmill, barn & other stuff

Posted: 27 Nov 2009, 12:21
by IvanMorve
Here is a little wall:
Image
As you can see, it's a WIP.

-The first one look like a plastic fake.
-the second is ... strange. I don't know what is wrong. Color? -> yes, color problem
-tiles are 64x32, we can SEE that.
-Doesn't work with the other tiles(forest tiles) ->still color
-...


Need critics, feedback etc...

Re: little stone wall

Posted: 27 Nov 2009, 15:11
by Loisl
It's a very good beggining, I like it! :)
By the way, you can post it here too: http://jaky4.111mb.de/forum/index.php

Re: little stone wall

Posted: 27 Nov 2009, 15:39
by TheBasilisk
IvanMorve wrote:Here is a little wall:
Image
As you can see, it's a WIP.

1 The first one look like a plastic fake.
2 the second is ... strange. I don't know what is wrong. Color? -> yes, color problem
3 tiles are 64x32, we can SEE that.
4 Doesn't work with the other tiles(forest tiles) ->still color
-...


5 Need critics, feedback etc...
(just added some numbers so I can formulate my reply better :P )

1 Yes
2 Color, and the top looks like a plastic fake too
3 No problem I think, just divide each tile into 2 tiles :P
4 Yes. Try (if you're using the GIMP) using Colours>Colourise and playing around with the sliders - not too much saturation.

5 Other than that, great! I like them ;)

Also, what's up with those white... chinks... at the bottom?

Re: little stone wall

Posted: 27 Nov 2009, 16:16
by i
Maybe you could improve till-ability: [top-part] - [middle part] - [bottom part]. Middle part should be vertical tillable.
Also you could add AA on edges.

Re: little stone wall

Posted: 30 Nov 2009, 13:26
by IvanMorve
today: noting better
Image

trying different color:
Image

things to do:
-optimize colors
-find a tuto for anti aliasing
-ground junction
-ask for advices
-reinstall a Snes emulator
-redraw all again?
-...

Re: little stone wall

Posted: 01 Dec 2009, 14:25
by IvanMorve
trying AA, I draw this one
Image
model here
look not so disgusting, maybe I could improve it, and use it as a magic weapon.

Re: little stone wall

Posted: 04 Dec 2009, 00:16
by Dimond
Pretty cool! Those tiles could be used as a dungon.
I mean.... TMW would be feeling more RPG-like with a dungon and all...

-Dimond

Re: little stone wall

Posted: 04 Dec 2009, 01:07
by The Scarlet Rhus
The wall looks pretty good actually.

Re: little stone wall

Posted: 07 Dec 2009, 15:57
by IvanMorve
yes, it's always the same thing.
Image
I don't like the top part, too flat.

things to do:
-always the same
-(copy paste mentally the previous list here)

Re: little stone wall

Posted: 07 Dec 2009, 16:20
by Crush
I think what this image is still missing is a well-defined light direction like our other tiles.

Re: little stone wall

Posted: 10 Dec 2009, 10:42
by IvanMorve
windmill, top part:
Image

edit:
global lines for the windmill:
http://img39.imageshack.us/img39/1451/moulin2.png :shock: :oops:
comments are welcome, advises are required.

other edit: minor updates

Re: little stone wall

Posted: 10 Dec 2009, 10:44
by enchilado
Nice, but kinda... small?

Re: stone wall, windmill & other stuff

Posted: 12 Dec 2009, 00:28
by IvanMorve
thinking about the middle part:
Image
maybe somthing like this?

any idea?

Re: stone wall, windmill & other stuff

Posted: 12 Dec 2009, 01:22
by enchilado
Looks nice, but it would need to be... bigger.

Re: stone wall, windmill & other stuff

Posted: 12 Dec 2009, 09:29
by i
poison_ivy wrote:Looks nice, but it would need to be... bigger.
Nope, it seems to be ok ;) We will need windmill for village in CR1.

IvanMorve, please continue.