woodland tileset
the picture is about the trees, not about the path or the other stuff on the picture. please concentrate on that topic!
especially i would like to know what you like better. the regular shaded trees by kinetic on the left or the rough shaded trees by me on the right side.
especially i would like to know what you like better. the regular shaded trees by kinetic on the left or the rough shaded trees by me on the right side.
i could finish it, but sadly the monster artists won't. so i resceduled the release of the woodland maps to version .18 on the wiki.xand wrote:Woo really promising map-part.
The only bad thing for me is that a complete Woodland Tileset Map with
monsters most likely won't make it for next release.
My hope is that the maps will be released inbetween the stable releases on CVS.
Altough non-CVS Players will get a map-error...
Hmm... will you use the Update system for that ?
Back to topic :
I prefer right shading of Kinetics trees.
( the orig. trees have that strange bulb at right bottom that
doesn't seem to be a part of the tree - strange shading)
Altough non-CVS Players will get a map-error...
Hmm... will you use the Update system for that ?
Back to topic :
I prefer right shading of Kinetics trees.
( the orig. trees have that strange bulb at right bottom that
doesn't seem to be a part of the tree - strange shading)
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
- Kineticstorm
- Novice
- Posts: 172
- Joined: 03 May 2005, 02:19
- Location: USA, Florida
Uh, Crush don't make me hit you!
That tree you used as my example was the first tree I made which is a bad example because I made newer ones. Haven't you noticed me posting newer shading on the tree?
Well anyway, I improved my shading... This is my tree now.
And this is my tree on the map. Mine is the left one (again).
That tree you used as my example was the first tree I made which is a bad example because I made newer ones. Haven't you noticed me posting newer shading on the tree?
Well anyway, I improved my shading... This is my tree now.
And this is my tree on the map. Mine is the left one (again).
Last edited by Kineticstorm on 26 Sep 2005, 13:44, edited 2 times in total.
I love you too.
Status:
Status:
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
- Kineticstorm
- Novice
- Posts: 172
- Joined: 03 May 2005, 02:19
- Location: USA, Florida
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
I think it would also improve a lot if the trees dropped some shadow on the grass.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Modanung could be right in that i dont think it needs more shadow on the tree but perhaps giving the tree a shadow as well would improve it.
Btw kinetic great work on making that tree the leaves are great !!
hmm and the grass perhaps it needs a lighter color, more yellowish perhaps to make it stand more on its own?
Also
I made a new grass tile from scratch _no_ training in this one
all started out with only TS and what i have learned you can even check up on it dont mind
But i do think i need to work more on tis edges to make it less bound on its place since i liked how switching vertical and horizontal could add that wildness to a tile this one had a few corners in it that didnt like it if by payin attention you can see them. but its all one and the same tile.
ooh and i remember the post before with a "whole in the ground" suggestion evry common in snes rpg's so i did one as well but it didnt go well at all (think i need to study crush's cliff tiles since they where made really good)
Here is tiles:
Btw kinetic great work on making that tree the leaves are great !!
hmm and the grass perhaps it needs a lighter color, more yellowish perhaps to make it stand more on its own?
Also
I made a new grass tile from scratch _no_ training in this one
all started out with only TS and what i have learned you can even check up on it dont mind
But i do think i need to work more on tis edges to make it less bound on its place since i liked how switching vertical and horizontal could add that wildness to a tile this one had a few corners in it that didnt like it if by payin attention you can see them. but its all one and the same tile.
ooh and i remember the post before with a "whole in the ground" suggestion evry common in snes rpg's so i did one as well but it didnt go well at all (think i need to study crush's cliff tiles since they where made really good)
Here is tiles:
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact: