the release of the tileset comes closer and closer.
i just uploaded a new version to the wiki.
as you can see there are only 7 tiles left. so if there is something you want to have on the first woodland maps, then say it now.
when i made these 7 tiles and a 3rd ground tile i will declare the tileset as ready for mapping. that means that you can start building maps with the tileset because i won't make any changes at the organisation. i will still make some improvements but i will only make changes which don't affect the integrity of already made maps.
Nice tiles, but with the new character sprites going to replaced the old small sprites you have to remember that they are 64x tall sprites and you have to remember that when you make objects like tree's and things so you adjust to that, other then that good job.
i think the path could use some more work. as is, it looks kinda "wet" (shouldn't it be dry since it's exposed to the sun?) and not path-like, more like a spot of soil where all the plants just (magically) disappeared. it should be lighter (more like the cliffs; making it look less wet) and with a less harsh border (softer transition towards grassy areas) i think.
as for the remaining tiles, how about some more variations of grass, but with a little soil showing through?
note that the tileset in the package is a new version which doesn't contain any new tiles but is slightly reorganized. i would have uploaded this version to the wiki but it is down atm.
overview screenshot:
it is now 10/03/05 16:54 GMT. i'll stop the time until the map is ingame