woodland tileset

All development of pixel art, maps and other graphics.


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Pajarico
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Post by Pajarico »

i wrote:Crush: water looks odd, but clifs are gr8 ^^ - good job.
I agree, water could be improved adding submerse objects, like broken bottles, stones, coins, dead corpses :lol: 8) ...
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ktm
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Post by ktm »

...and/or by varying water depths (poor man's way: just make some areas darker, done). some reed, water lilies or other water plants would be nice too.
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ElvenProgrammer
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Post by ElvenProgrammer »

About water, I'd make it more transparent, so you can see what's below better, the way it is now it seems to be only a totally gray plane.

The cliffs improved a lot, they really start to show a natural movement. Go on this way! :wink:
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degen
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Post by degen »

Crush: thanks for comment, and yes i started working on the castle wall tiles :)
btw i came to think of how about adding a section to the water with a little shore?
since most water goes in a upside down " ( " and not a " [ " stil there are some 90 degree\s angles but not around it fully. (i can try make a few examples of that as well)
Last edited by degen on 19 Sep 2005, 16:54, edited 1 time in total.
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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Post by Crush (2) »

some assorted new stuff.

the big 2x2 rock some people wanted, two new water gimicks, two signs and a cave entrance.
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ElvenProgrammer
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Post by ElvenProgrammer »

The cave entrance is really well shaded in my opinion, though I would have made it a little bigger.

Good work with the underwater, it really seems more real now, still I suggest to make the water a bit more transparent.

The small sign it's nice as well but it took me a while to notice the death sign which is really perfect. I'd make the wood a bit lighter to increase the contrast. Probably the other sign as well, and I'd like it lower.

The big rock really show you're a master of dithering, I'm not completely sure about the so light veins, maybe having them a bit darker could improve it.

Anyway I see we're not so far from the complete status for this tileset :D
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degen
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Post by degen »

crush btw how do you build your tiles for grass?
do you make them issometric or just top down view?

<-- kinda curius :)

ooh and great work on the cliffs and water.
think i have said that before :)
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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Crush
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Post by Crush »

degen wrote:crush btw how do you build your tiles for grass?
do you make them issometric or just top down view?
i started with a plain dark green tile and added noise. so i got a square with random green shades as a base.

on this base i drew single grass blades with different green tones. i used darker shades for pixels away from the light source (right and down) and brighter shades which were directed toward the light source (left and up).

was a hell of work but i'm statisfied with the end product
ooh and great work on the cliffs and water.
think i have said that before :)
Thanks.
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Crush
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Post by Crush »

ElvenProgrammer wrote:The cave entrance is really well shaded in my opinion
i do not deserve any compliments about the shading. i were a very bad pixel artist. i've used the forbidden tool (gradient fill).
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degen
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Post by degen »

hehe gradient is evil :D or so many people say well if it works it works am i not wrong? and if you use gradient there is nothing that says you can afterwards compliment it with chess shading :wink:

Well either way i ahev outdid myself again (i tend to say that alot lately)

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VOILA !!! yes its a SoM tree (32x32) a min size i guess but no less hmm ooh its less alriught ok its a bush .... but it comes from after taking as much notice to details from SoM trees but i really failed in adding a darker shading to the bottom ...!!! (have been building grand plans for a giant tree, in tiles ofc .... probably take a year -_- )

Feel free to use it and try to improve it :)
somone is bound to succed!
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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ElvenProgrammer
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Post by ElvenProgrammer »

Avoid simmetry please, but very nice indeed, yes it's gshowing the som feelings
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degen
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Post by degen »

ok this is a admited failure i only wanted to try that purple shading you can see that they used in SoM :P it didnt go that well or i am jsut impatient either well i am off to bed so here you go ( who knows i might inspire someone)

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(might be a bit hard to see but shading was in: green->turquise->light blue -> purple )

well ooh well ...
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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Crush
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Post by Crush »

how beautiful, a rainbow tree ;)

try to use as few colors as possible. and for the start you shouldn't try that "shadow with alien colors" technique yet. just use a very dark green.
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ElvenProgrammer
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Post by ElvenProgrammer »

Anyway it really have a nice style, I wouldn't throw it away so quickly, for sure it needs a bit of improvement, but I like it.
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degen
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Post by degen »

wow thanks alot for the positive critism ^^

got a 3 hours webdesign course later this evening guess i will be pixeling all that time :D (our teacher is showing pshop in a very very _very_ basic way :) )

mm well when i get spare time or need a set of change from tiling the wall section for castle/desert walls i will be sure to improve that as well as crush pointed out perhaps starting with a darker green shading ^^

Elven i have also been thinking alot on how to keep the SoM style on bushes yet making it less symmetric i think i have come up with a way to get that.
And also i have been thinking alot on how to make a tile for such leaves (that could be put together in different ways to make a variety of tree's) which i think could be very nice ^^
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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