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Posted: 19 Sep 2005, 00:16
by Pajarico
i wrote:Crush: water looks odd, but clifs are gr8 ^^ - good job.
I agree, water could be improved adding submerse objects, like broken bottles, stones, coins, dead corpses
...
Posted: 19 Sep 2005, 16:11
by ktm
...and/or by varying water depths (poor man's way: just make some areas darker, done). some reed, water lilies or other water plants would be nice too.
Posted: 19 Sep 2005, 16:14
by ElvenProgrammer
About water, I'd make it more transparent, so you can see what's below better, the way it is now it seems to be only a totally gray plane.
The cliffs improved a lot, they really start to show a natural movement. Go on this way!
Posted: 19 Sep 2005, 16:39
by degen
Crush: thanks for comment, and yes i started working on the castle wall tiles
btw i came to think of how about adding a section to the water with a little shore?
since most water goes in a upside down " ( " and not a " [ " stil there are some 90 degree\s angles but not around it fully. (i can try make a few examples of that as well)
Posted: 19 Sep 2005, 16:43
by Crush (2)
some assorted new stuff.
the big 2x2 rock some people wanted, two new water gimicks, two signs and a cave entrance.
Posted: 19 Sep 2005, 16:55
by ElvenProgrammer
The cave entrance is really well shaded in my opinion, though I would have made it a little bigger.
Good work with the underwater, it really seems more real now, still I suggest to make the water a bit more transparent.
The small sign it's nice as well but it took me a while to notice the death sign which is really perfect. I'd make the wood a bit lighter to increase the contrast. Probably the other sign as well, and I'd like it lower.
The big rock really show you're a master of dithering, I'm not completely sure about the so light veins, maybe having them a bit darker could improve it.
Anyway I see we're not so far from the complete status for this tileset
Posted: 19 Sep 2005, 19:12
by degen
crush btw how do you build your tiles for grass?
do you make them issometric or just top down view?
<-- kinda curius
ooh and great work on the cliffs and water.
think i have said that before
Posted: 19 Sep 2005, 19:40
by Crush
degen wrote:crush btw how do you build your tiles for grass?
do you make them issometric or just top down view?
i started with a plain dark green tile and added noise. so i got a square with random green shades as a base.
on this base i drew single grass blades with different green tones. i used darker shades for pixels away from the light source (right and down) and brighter shades which were directed toward the light source (left and up).
was a hell of work but i'm statisfied with the end product
ooh and great work on the cliffs and water.
think i have said that before
Thanks.
Posted: 19 Sep 2005, 20:41
by Crush
ElvenProgrammer wrote:The cave entrance is really well shaded in my opinion
i do not deserve any compliments about the shading. i were a very bad pixel artist. i've used the forbidden tool (gradient fill).
Posted: 19 Sep 2005, 20:46
by degen
hehe gradient is evil
or so many people say well if it works it works am i not wrong? and if you use gradient there is nothing that says you can afterwards compliment it with chess shading
Well either way i ahev outdid myself again (i tend to say that alot lately)
VOILA !!! yes its a SoM tree (32x32) a min size i guess but no less hmm ooh its less alriught ok its a bush .... but it comes from after taking as much notice to details from SoM trees but i really failed in adding a darker shading to the bottom ...!!! (have been building grand plans for a giant tree, in tiles ofc .... probably take a year -_- )
Feel free to use it and try to improve it
somone is bound to succed!
Posted: 19 Sep 2005, 20:50
by ElvenProgrammer
Avoid simmetry please, but very nice indeed, yes it's gshowing the som feelings
Posted: 19 Sep 2005, 21:24
by degen
ok this is a admited failure i only wanted to try that purple shading you can see that they used in SoM
it didnt go that well or i am jsut impatient either well i am off to bed so here you go ( who knows i might inspire someone)
(might be a bit hard to see but shading was in: green->turquise->light blue -> purple )
well ooh well ...
Posted: 19 Sep 2005, 21:29
by Crush
how beautiful, a rainbow tree
try to use as few colors as possible. and for the start you shouldn't try that "shadow with alien colors" technique yet. just use a very dark green.
Posted: 19 Sep 2005, 21:44
by ElvenProgrammer
Anyway it really have a nice style, I wouldn't throw it away so quickly, for sure it needs a bit of improvement, but I like it.
Posted: 20 Sep 2005, 11:20
by degen
wow thanks alot for the positive critism ^^
got a 3 hours webdesign course later this evening guess i will be pixeling all that time
(our teacher is showing pshop in a very very _very_ basic way
)
mm well when i get spare time or need a set of change from tiling the wall section for castle/desert walls i will be sure to improve that as well as crush pointed out perhaps starting with a darker green shading ^^
Elven i have also been thinking alot on how to keep the SoM style on bushes yet making it less symmetric i think i have come up with a way to get that.
And also i have been thinking alot on how to make a tile for such leaves (that could be put together in different ways to make a variety of tree's) which i think could be very nice ^^