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Posted: 26 Sep 2005, 10:20
by xand
Woo really promising map-part.
The only bad thing for me is that a complete Woodland Tileset Map with
monsters most likely won't make it for next release. :P

Posted: 26 Sep 2005, 11:22
by Crush
the picture is about the trees, not about the path or the other stuff on the picture. please concentrate on that topic!

especially i would like to know what you like better. the regular shaded trees by kinetic on the left or the rough shaded trees by me on the right side.
xand wrote:Woo really promising map-part.
The only bad thing for me is that a complete Woodland Tileset Map with
monsters most likely won't make it for next release. :P
i could finish it, but sadly the monster artists won't. so i resceduled the release of the woodland maps to version .18 on the wiki.

Posted: 26 Sep 2005, 12:10
by xand
My hope is that the maps will be released inbetween the stable releases on CVS.
Altough non-CVS Players will get a map-error...
Hmm... will you use the Update system for that ?

Back to topic :roll: :
I prefer right shading of Kinetics trees.
( the orig. trees have that strange bulb at right bottom that
doesn't seem to be a part of the tree - strange shading)

Posted: 26 Sep 2005, 13:21
by degen
I also prefer crush shading on kinetics tree's gaev them that little extra to amke them look more alive.

Good work on improving those tree's Crush ;)

Posted: 26 Sep 2005, 13:35
by ElvenProgrammer
I prefer your shading because it's a bit more wild, but it seems as if there are 2 horizontal lines which I'd remove.

Posted: 26 Sep 2005, 13:35
by Kineticstorm
Uh, Crush don't make me hit you! :twisted:
That tree you used as my example was the first tree I made which is a bad example because I made newer ones. Haven't you noticed me posting newer shading on the tree? :?

Well anyway, I improved my shading... This is my tree now.
Image

And this is my tree on the map. Mine is the left one (again).
Image

Posted: 26 Sep 2005, 13:37
by ElvenProgrammer
It still fades to much into the grass on the lower right side, try to darken the outline...

Posted: 26 Sep 2005, 13:46
by Kineticstorm
Ok... I darkened the outline on my tree on the lower right side...
I think the darker the outline the more it fades into grass but whatever :roll:
I edited my previous post with the new version :?

Posted: 26 Sep 2005, 13:49
by Modanung
I think it would also improve a lot if the trees dropped some shadow on the grass.

Posted: 26 Sep 2005, 14:40
by degen
Modanung could be right in that i dont think it needs more shadow on the tree but perhaps giving the tree a shadow as well would improve it.

Btw kinetic great work on making that tree :) the leaves are great !!

hmm and the grass perhaps it needs a lighter color, more yellowish perhaps to make it stand more on its own?

Also
I made a new grass tile from scratch _no_ training in this one
all started out with only TS and what i have learned you can even check up on it dont mind :D
But i do think i need to work more on tis edges to make it less bound on its place since i liked how switching vertical and horizontal could add that wildness to a tile this one had a few corners in it that didnt like it if by payin attention you can see them. but its all one and the same tile.
ooh and i remember the post before with a "whole in the ground" suggestion evry common in snes rpg's so i did one as well but it didnt go well at all (think i need to study crush's cliff tiles since they where made really good)

Image

Here is tiles:
Image

Image

Posted: 26 Sep 2005, 14:47
by Crush
degen, your grass looks more like a tree texture to me (but a damn fine one). it seems that's because it is seen from top down, not from a 45? angle.

Posted: 26 Sep 2005, 15:11
by ElvenProgrammer
Yeah it looks more as if they were fallen leaves from a tree more than grass, anyway they look damn nice.

Posted: 26 Sep 2005, 15:26
by degen
actualy i agree with that one ^^ after viewing it up adn down a few times it sure do look more liek fallen leafs then grass perhaps shading them in red/brown color might make something out fo it

Posted: 26 Sep 2005, 15:31
by Talaroc
I would reduce the contrast between the light and dark a little bit, but otherwise yes, that's a damn fine fallen leaves tile.

Posted: 26 Sep 2005, 15:33
by degen
hehe yeah and now that i do pay more attentio to the hole i think its good need some work on the "dirt" else it looks good imo.