Dying fire skull

All development of pixel art, maps and other graphics.


User avatar
i
TMW Adviser
TMW Adviser
Posts: 1114
Joined: 07 Mar 2005, 17:29
Location: Poland
Contact:

Re: Dying fire skull

Post by i »

omg! wordless...
User avatar
yosuhara
Knight
Knight
Posts: 583
Joined: 16 Mar 2006, 21:19
Location: Slovakia
Contact:

Re: Dying fire skull

Post by yosuhara »

Winner, just try to understand that in pixelart you're supposed to start small... That volcano is way out of your possibilities right now and it should be even BIGGER as suggested... just try to work on some small pieces of pixelart like inventory icons, rocks, etc. and try to improve your skills... jumping from one thing to another like now is pointless and it does you no good, really. Though it's tempting, I know ;) Seriously, listen to what people say if you want to get any further :) (I mean like I, Len, Crush, Rotonen...and don't mind that pointless spam from Dark Lord... His comments are not helping at all and not just in your case.)
Image
Image
Image
User avatar
WinneR3
Novice
Novice
Posts: 124
Joined: 03 Nov 2009, 20:46
Location: Russia
Contact:

Re: Dying fire skull

Post by WinneR3 »

I made demon cave. I think it's near Tulimshar)))
Attachments
demon_cave.png
demon_cave.png (1004 Bytes) Viewed 2376 times
User avatar
Kage
Manasource
Manasource
Posts: 929
Joined: 02 May 2009, 18:12

Re: Dying fire skull

Post by Kage »

*Kage bangs head on desktop*

A. it doesn't fit into any existing tile set
B. it way to small for a player to be able to enter it
C. IT SUCKS

*Kage bangs head on desktop some more*

WinneR3... Listen....

Step 1. come up with *one* idea you really would like to do...
Step 2. Pixel it
Step 3. Post it on the forums
Step 4. Recive feed back
Step 5. If its not good enough: redo or fix the pixel art and go back to step 3
Step 6. ???
Step 7. PROFIT!!!!
Step 8. Go back to step 1
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
feline monstrosity
Warrior
Warrior
Posts: 430
Joined: 27 Apr 2008, 14:08
Location: Wales, UK

Re: Dying fire skull

Post by feline monstrosity »

It's true. Starting a new project every time you get some negative feedback is totally the wrong way to go.
~Feline Monstrosity
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: Dying fire skull

Post by Len »

learning art is about taking criticism (from people who know what they are talking about) and revising your project.
revising
1 a : to look over again in order to correct or improve <revise a manuscript> b British : to study again : review
2 a : to make a new, amended, improved, or up-to-date version of <revise a dictionary
Image
Pixel Battalion
User avatar
enchilado
Knight
Knight
Posts: 972
Joined: 06 Mar 2009, 01:21

Re: Dying fire skull

Post by enchilado »

Kahgay wrote:IT SUCKS
And you told me not to troll!


WinneR3, also think of the uses of your graphics (and I actually keep switching projects myself, I understand :wink: ).

A Demon Cave? Where are the Demons? What will be inside the cave?

1) There are no Demons
2) This won't fit against any existing tileset
3) There is no Demon Cave tileset

Think of a GREEAAAT idea. Like I'm talking GREEAAAT here. And when I say GREEAAAT, I mean great.

Got one? Good.

1) Will it fit with existing tilesets?
2) Is it big enough?
3) Is it small enough?
4) Does it suck?

(The answers to the above questions should be Yes, Yes, Yes and No respectively)

I've seen you do some good stuff, so don't give up hope :)
User avatar
Seradest
Novice
Novice
Posts: 169
Joined: 04 Mar 2009, 02:22

Re: Dying fire skull

Post by Seradest »

WinneR3 wrote:I made volcano but it looks so so. Can you tell me, how I can make it better, please)))
please

practise ,practise and practise and than

more that 8 colors.NONE neoncolors,and NO hardlines........
User avatar
DarkLord
Warrior
Warrior
Posts: 390
Joined: 02 Dec 2009, 01:05
Location: Australia

Re: Dying fire skull

Post by DarkLord »

Kage wrote: C. IT SUCKS
Here here
Regards,
DarkLord

Occasionally playing TMW.

Running Windows 8.1 Pro, OS X Mavericks and Ubuntu 13.10
User avatar
DarkLord
Warrior
Warrior
Posts: 390
Joined: 02 Dec 2009, 01:05
Location: Australia

Re: Dying fire skull

Post by DarkLord »

Are any of you people seriously considering granting him dev? meway has done some great work and he is still not dev. WinneR3, I am quite sure you will never be dev here. Sorry.
Regards,
DarkLord

Occasionally playing TMW.

Running Windows 8.1 Pro, OS X Mavericks and Ubuntu 13.10
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: Dying fire skull

Post by Rotonen »

A dev is someone who is responsible for something to realize. A contributor is something else. You can also have a dev status if you are a person to whom people should turn to for advise.

People doing stuff to gain statuses instead of helping the project progress are here for all the wrong reasons and frankly I don't really care all that much for those people in any way.

All useful CR art contribution is still very much appreciated, regardless of the motives behind it.
This message used to be meaningful.
Post Reply