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Posted: 22 Sep 2005, 20:51
by Talaroc
Very nice. The stuff you're making looks great. :D

Basically, all I can say at the moment is, more variants to keep things from repeating. Aside from the little glow/outline around the dead tree (which I'm guessing is a temporary thing), I really don't have any other criticisms.

Posted: 22 Sep 2005, 20:52
by Kineticstorm
That is very cool! 8)
But that tree on the rock sticks out so much it looks like it has an aura around it like Talaroc said.

Posted: 22 Sep 2005, 22:15
by Crush
that big rock formation wasn't such a big deal. he just copy&pasted all the stones he already got a few times.

but the stones for themself are all very good.

Posted: 22 Sep 2005, 23:02
by Rotonen
That river beginning/end (you never know.. :roll:) is definitely going into the game as is.

Posted: 23 Sep 2005, 10:46
by ElvenProgrammer
Oh that's really a big one, I mean I really like it. Well done iru.

Posted: 23 Sep 2005, 14:00
by xand
Yes that big one with the tree is definately great 8)

I already see my character go into that hole undergrund... :shock:
Could be a great dungeon entrance I think.
You could even use the tree as a guardian or haunted/special tree
(because of the glow :lol: )

Keep up good work!

Posted: 24 Sep 2005, 04:36
by Ultim
...astounding.

Perhaps... the tree has an aura that needs fixed. <sarcasm> Maybe that fits into the game somewhere but i haven't come across that part yet. </sarcasm>
Really though, it looks great.

Posted: 24 Sep 2005, 06:02
by khandy
Once you have the dry riverbed, you ought to make another set with water in it.

Then you could create a set of maps which you would alternate for a wet/dry season.

Maybe have some dungeons that are only available in one or the other season.

Posted: 24 Sep 2005, 13:44
by i
khandy wrote:Once you have the dry riverbed, you ought to make another set with water in it.

Then you could create a set of maps which you would alternate for a wet/dry season.

Maybe have some dungeons that are only available in one or the other season.
first we need animated tiles support. i hate static water.

Posted: 24 Sep 2005, 14:19
by Rotonen
Well yeah, the more I look at the tree the more i feel that something is not right about it. (Kinda too flat, isn't it?)

Posted: 24 Sep 2005, 16:48
by Ultim
It's the aura. The halo of lighter pixels around the tree to make it stand out. Try making the tree itself brighter or more saturated to stand out instead of outlining it.

Posted: 24 Sep 2005, 17:43
by Talaroc
Ultim wrote:It's the aura. The halo of lighter pixels around the tree to make it stand out. Try making the tree itself brighter or more saturated to stand out instead of outlining it.
Not more saturated. I really don't understand people's fascination with incredibly high-saturation colors around here...lighter, though, yes. Since it's a dead tree that's probably been there a while, the wood will have bleached in the sun and gotten significantly lighter colored.

Posted: 24 Sep 2005, 19:05
by degen
hmm your probably right if to consider the fact that its been out in the desert with sand storms and the like it should have a lighter brown going in with sand (probably stuck to the tree) and dried wood if i am not wrong is kinda yellowish in its color ... or beige is probably the more correct color ...

well just thinking loudly
(and iku again i love that tile set :D )

Posted: 25 Sep 2005, 05:09
by Ultim
Talaroc wrote:Not more saturated. I really don't understand people's fascination with incredibly high-saturation colors around here...
Image

Image

Image

Image

Yeah i don't know where they got it from either.

If anyone can

Image

tell me

Image

please,

Image

feel free.

Posted: 25 Sep 2005, 08:11
by degen
nice post there ultim ^^ you really made a point :P

But then again we dont need to haev the same saturated style do we?
orororo :shock:
Zelda !! that wasnt yesterday !!