New castle wip 5: check it out

All development of pixel art, maps and other graphics.


User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

NOT ANOTHER OFF TOPIC WORD AND NOT ANOTHER INSULT
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

You heard the man, back to work already.. :evil:
This message used to be meaningful.
User avatar
degen
Novice
Novice
Posts: 98
Joined: 15 Sep 2005, 10:05
Location: Sweden
Contact:

Post by degen »

*Moved my wall tiles here from the wood lands thread*

here they are top notch (patting his back) :D
(imho they are awesome truly outdid myself if you ask me :P )

Image

Image

Going to work on the side tiles for corners and we will see what comes up :)
I will also try to make some mid section tiles and extra tiles for those as well for a variety so it looks more natural as well.

Like em? do comment on what you like and dont like :D
will help it become even better :)
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

As I already said in the forums, I really like them :wink:
Golgo
Novice
Novice
Posts: 56
Joined: 07 Nov 2004, 16:54

Post by Golgo »

degen wrote:*Moved my wall tiles here from the wood lands thread*

here they are top notch (patting his back) :D
(imho they are awesome truly outdid myself if you ask me :P )

Image

Image

Going to work on the side tiles for corners and we will see what comes up :)
I will also try to make some mid section tiles and extra tiles for those as well for a variety so it looks more natural as well.

Like em? do comment on what you like and dont like :D
will help it become even better :)
Nice, not sure what im looking at thought is it the floor area of the walls?
User avatar
degen
Novice
Novice
Posts: 98
Joined: 15 Sep 2005, 10:05
Location: Sweden
Contact:

Post by degen »

haha i guess thats a negative response :D
hehe well yes its a wall part castle or not ... a wall tile it is :P

mm tho badly illustrated that is grass i guess i should change that :roll:

ok here is the enxt set with corner tiles they came out pretty nice actualy have a look and yes the two green tiles are to resemble grass :wink:

Image

woops ... it didnt go in one row ... ooh well ok Tile Studio broke the line i had in Tile studio when i exporte it, guess the time spent to illustrate a wall section wasnt needed then :P
*will fix that in Gimp later*

Enjoy!
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

feel free to use my grass tile or other tiles from other tilesets. don't forget that we want to have a consistent look in the whole game. using the graphics from other tilesets is a time saving way of archiving that. you needn't invent the wheel twice. you can also adjust or improve them to better fit your tileset.
User avatar
degen
Novice
Novice
Posts: 98
Joined: 15 Sep 2005, 10:05
Location: Sweden
Contact:

Post by degen »

ok i jsut didnt know where you put the laitest version of your tileset =P
didnt knwo if it was the done version and when working in Tilestudio in linux i cant import so i only did the grass to show it not to let it be (else it can be very hard to get the whole picture and people starts to ask "what is that?" )

mm well i will take a look i could use gimp as a last resort to add grass hmm didnt think of that :P
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

i work with gimp, too. it's a very good graphic program.

you can find the latest version in the wiki under:
http://wiki.themanaworld.org/Image:Woodland_Tileset.png

i'll try to keep it up to date.
Golgo
Novice
Novice
Posts: 56
Joined: 07 Nov 2004, 16:54

Post by Golgo »

A bump for a edite :D, check the first page .
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: 02 Jul 2005, 07:20
Location: USA
Contact:

Post by Ultim »

The tile itself looks great, but for five different tiles, those really aren't different enough. It may be best to shorten it down to one or two of them or make the five tiles a little more different. Try making a flat one too that doesn't point up like the others. But i want to make sure i stress enough that those tiles themselves are really very good and i can't see any corrections or improvisations that should be made to them.
Crush wrote:feel free to use my grass tile or other tiles from other tilesets. don't forget that we want to have a consistent look in the whole game. using the graphics from other tilesets is a time saving way of archiving that. you needn't invent the wheel twice. you can also adjust or improve them to better fit your tileset.
Just thought i'd emphasize what he said... and thank him for saying it.
Golgo
Novice
Novice
Posts: 56
Joined: 07 Nov 2004, 16:54

Post by Golgo »

Ultim wrote:The tile itself looks great, but for five different tiles, those really aren't different enough. It may be best to shorten it down to one or two of them or make the five tiles a little more different. Try making a flat one too that doesn't point up like the others. But i want to make sure i stress enough that those tiles themselves are really very good and i can't see any corrections or improvisations that should be made to them.
Crush wrote:feel free to use my grass tile or other tiles from other tilesets. don't forget that we want to have a consistent look in the whole game. using the graphics from other tilesets is a time saving way of archiving that. you needn't invent the wheel twice. you can also adjust or improve them to better fit your tileset.
Just thought i'd emphasize what he said... and thank him for saying it.
They are a couple of textures i wiped up, you can make a quick texture as an example if you think you can come up with something that fits it well, good luck :D.
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: 02 Jul 2005, 07:20
Location: USA
Contact:

Post by Ultim »

Oh, sorry, i was referring to Degen's... the new textures you updated look pretty good though.
Golgo
Novice
Novice
Posts: 56
Joined: 07 Nov 2004, 16:54

Post by Golgo »

Ultim wrote:Oh, sorry, i was referring to Degen's... the new textures you updated look pretty good though.
Oh ok, thats good then :) .
User avatar
degen
Novice
Novice
Posts: 98
Joined: 15 Sep 2005, 10:05
Location: Sweden
Contact:

Post by degen »

Well after all the talk about bricks for houses i started working on tiles and reading about pixel and shading on teh net and after alot of hours (mostly done by reading :P ) i came up with these.

Well first i was working on stuff for teh houses but in teh end ... yeah well you will see why i posted them ehre i hope (i also tried adding some angle on it as sugested by Iku and it ended up looking like this)

Image

and i personly think that its looking alot like a castle wall then a brick house :? well bring the suggestions and point our erros please (atleast i might learn somethign new from it)
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
Post Reply