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Posted: 16 Sep 2005, 08:39
by ElvenProgrammer
NOT ANOTHER OFF TOPIC WORD AND NOT ANOTHER INSULT

Posted: 16 Sep 2005, 11:23
by Rotonen
You heard the man, back to work already.. :evil:

Posted: 19 Sep 2005, 16:57
by degen
*Moved my wall tiles here from the wood lands thread*

here they are top notch (patting his back) :D
(imho they are awesome truly outdid myself if you ask me :P )

Image

Image

Going to work on the side tiles for corners and we will see what comes up :)
I will also try to make some mid section tiles and extra tiles for those as well for a variety so it looks more natural as well.

Like em? do comment on what you like and dont like :D
will help it become even better :)

Posted: 19 Sep 2005, 17:13
by ElvenProgrammer
As I already said in the forums, I really like them :wink:

Posted: 19 Sep 2005, 17:27
by Golgo
degen wrote:*Moved my wall tiles here from the wood lands thread*

here they are top notch (patting his back) :D
(imho they are awesome truly outdid myself if you ask me :P )

Image

Image

Going to work on the side tiles for corners and we will see what comes up :)
I will also try to make some mid section tiles and extra tiles for those as well for a variety so it looks more natural as well.

Like em? do comment on what you like and dont like :D
will help it become even better :)
Nice, not sure what im looking at thought is it the floor area of the walls?

Posted: 19 Sep 2005, 19:05
by degen
haha i guess thats a negative response :D
hehe well yes its a wall part castle or not ... a wall tile it is :P

mm tho badly illustrated that is grass i guess i should change that :roll:

ok here is the enxt set with corner tiles they came out pretty nice actualy have a look and yes the two green tiles are to resemble grass :wink:

Image

woops ... it didnt go in one row ... ooh well ok Tile Studio broke the line i had in Tile studio when i exporte it, guess the time spent to illustrate a wall section wasnt needed then :P
*will fix that in Gimp later*

Enjoy!

Posted: 19 Sep 2005, 19:43
by Crush
feel free to use my grass tile or other tiles from other tilesets. don't forget that we want to have a consistent look in the whole game. using the graphics from other tilesets is a time saving way of archiving that. you needn't invent the wheel twice. you can also adjust or improve them to better fit your tileset.

Posted: 19 Sep 2005, 20:41
by degen
ok i jsut didnt know where you put the laitest version of your tileset =P
didnt knwo if it was the done version and when working in Tilestudio in linux i cant import so i only did the grass to show it not to let it be (else it can be very hard to get the whole picture and people starts to ask "what is that?" )

mm well i will take a look i could use gimp as a last resort to add grass hmm didnt think of that :P

Posted: 19 Sep 2005, 20:46
by Crush
i work with gimp, too. it's a very good graphic program.

you can find the latest version in the wiki under:
http://wiki.themanaworld.org/Image:Woodland_Tileset.png

i'll try to keep it up to date.

Posted: 23 Sep 2005, 21:07
by Golgo
A bump for a edite :D, check the first page .

Posted: 24 Sep 2005, 04:13
by Ultim
The tile itself looks great, but for five different tiles, those really aren't different enough. It may be best to shorten it down to one or two of them or make the five tiles a little more different. Try making a flat one too that doesn't point up like the others. But i want to make sure i stress enough that those tiles themselves are really very good and i can't see any corrections or improvisations that should be made to them.
Crush wrote:feel free to use my grass tile or other tiles from other tilesets. don't forget that we want to have a consistent look in the whole game. using the graphics from other tilesets is a time saving way of archiving that. you needn't invent the wheel twice. you can also adjust or improve them to better fit your tileset.
Just thought i'd emphasize what he said... and thank him for saying it.

Posted: 24 Sep 2005, 06:43
by Golgo
Ultim wrote:The tile itself looks great, but for five different tiles, those really aren't different enough. It may be best to shorten it down to one or two of them or make the five tiles a little more different. Try making a flat one too that doesn't point up like the others. But i want to make sure i stress enough that those tiles themselves are really very good and i can't see any corrections or improvisations that should be made to them.
Crush wrote:feel free to use my grass tile or other tiles from other tilesets. don't forget that we want to have a consistent look in the whole game. using the graphics from other tilesets is a time saving way of archiving that. you needn't invent the wheel twice. you can also adjust or improve them to better fit your tileset.
Just thought i'd emphasize what he said... and thank him for saying it.
They are a couple of textures i wiped up, you can make a quick texture as an example if you think you can come up with something that fits it well, good luck :D.

Posted: 24 Sep 2005, 06:48
by Ultim
Oh, sorry, i was referring to Degen's... the new textures you updated look pretty good though.

Posted: 24 Sep 2005, 19:00
by Golgo
Ultim wrote:Oh, sorry, i was referring to Degen's... the new textures you updated look pretty good though.
Oh ok, thats good then :) .

Posted: 24 Sep 2005, 22:54
by degen
Well after all the talk about bricks for houses i started working on tiles and reading about pixel and shading on teh net and after alot of hours (mostly done by reading :P ) i came up with these.

Well first i was working on stuff for teh houses but in teh end ... yeah well you will see why i posted them ehre i hope (i also tried adding some angle on it as sugested by Iku and it ended up looking like this)

Image

and i personly think that its looking alot like a castle wall then a brick house :? well bring the suggestions and point our erros please (atleast i might learn somethign new from it)