Posted: 08 Oct 2005, 21:41
no, the game uses a lightsource from the southwest. haven't you read the graphic design guidelines on the wiki?
Feel the mana power growing inside you!
https://forums.themanaworld.org/
Wouldent that be northwest?, hmm looks like ill just have to make longer strechy shadows.Crush wrote:more like this:
think about the light source as over your left shoulder.
The suns rays are powerful :p, its the desert, behind left and over the viewer..... so basically on top leaning a little to the left is what your saying?, this conversation might go on for a bit...,so ill look at the wiki page or show me a quick tile example (if you want to).Crush wrote:what i wanted to make clear: on your picture it looked as if the light source were very low on the ground.
what i meant was that the light source is behind, left and over the viewer.
Thats pretty much coming from the west, alright ill ajust to that thanks.Crush wrote:the wiki is down at the moment. but you can find the link to the tileset development guidelines on the front page when it is up again.
In the meantime check out the shading on my woodland tileset. it is the result of a long discussion:
Well, i wasent really looking at a reference pic when i ded it, so thats good then that you liked the head .Rotonen wrote:I like the head, but it's not a camel (and it shouldn't be a camel).
Thanks, the wall tiles in the corner left are barrier walls (walls that are a little after then the castle itself, as you have it in that 3d image), i also need to know what floor tiles we are using in this area?, i cant do fixed floor lighting with out knowing what tiles are going to be used for the floor.Modanung wrote:Love the update golgo, keep up the good work.
The diagonal bends could be a bit more smooth... or are those just pieces of straight wall?
You should probably put your floor lighting in a different layer, so that we can always change the floor tiles easily later.Golgo wrote:Thanks, the wall tiles in the corner left are barrier walls (walls that are a little after then the castle itself, as you have it in that 3d image), i also need to know what floor tiles we are using in this area?, i cant do fixed floor lighting with out knowing what tiles are going to be used for the floor.
Oh ok, ill do a transperency then.Bjørn wrote:You should probably put your floor lighting in a different layer, so that we can always change the floor tiles easily later.Golgo wrote:Thanks, the wall tiles in the corner left are barrier walls (walls that are a little after then the castle itself, as you have it in that 3d image), i also need to know what floor tiles we are using in this area?, i cant do fixed floor lighting with out knowing what tiles are going to be used for the floor.