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Posted: 17 Sep 2005, 14:48
Posted: 17 Sep 2005, 16:16
Very nice of course. They're 2D though, so you need to show the opening of the bottle. And they look more like vases than bottles.
Oh and about the advice. The best way to learn tricks and get better is to "be an artist." Thoroughly immerse yourself in art. Look at all the pictures and pretty things and constantly wonder, "how could i draw that?" The rest comes from experience, which is why i say to keep making more graphics. And be careful when you go on any of those pixel forums. In my experience they're fascists, not artists, and are more intent on making you draw in one certain way than encouraging you do develop your own style. So while you may learn a few tricks off of looking at the artwork they've posted, remember not to take any of their criticism too seriously.
Posted: 17 Sep 2005, 17:14
Ultim wrote: So while you may learn a few tricks off of looking at the artwork they've posted, remember not to take any of their criticism too seriously.
Hehehe i never remember others critism i guess thats both a bad and good trait
yeha I agree with after paying more attention to tis form ... it ahs become a vase instead of a bottle
I guess I can leave them for a colorful glass vase and get back at the drawing table and make the color_pot_04.png
Should also point out that it seems that there is "missing" one pixel just at the beginning of the "throat" of the bottle/vase
i did a very bad attempt at making a tile just now (tho i am working on fixing the bad sync of the tile) ooh a grass tile for a more thick envirement like inside a thick forest (as in SoM and other rpg's)
Posted: 17 Sep 2005, 19:45
Yeah, I agree, there's something wrong with the perspective to make them look too flat in a wrong way and a bit twisted too.