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Posted: 06 Oct 2005, 16:40
by Modanung
ktm wrote:Imagefile
Wow... those are like... the best cartoon sprite-effects I've ever seen.
kick ass

Posted: 06 Oct 2005, 17:18
by maci
Modanung wrote:Wow... those are like... the best cartoon sprite-effects I've ever seen.
kick ass
jup

and you are the one who is supposed to redo sth like that ;P

Posted: 07 Oct 2005, 01:04
by ktm
Actually it's probably just one rotating fire/smoke thingy, fading from yellow to red to black, and pretty clever use of a particle system (i like the "flamethrower kicking in"-explosion effect right at the beginning)
the hardest part is coming up with the idea... (which we dont have to anymore. is there copyright stuff on particle effect usage? ^_^)
Modanung wrote:Wow... those are like... the best cartoon sprite-effects I've ever seen.
Just wait till you see the bosses! I can really recommend the game, but make sure you got enough friends with GBAs since single player on this one is only mediocre (by Zelda standards).

Posted: 10 Oct 2005, 09:15
by Modanung
Can't in be played online with a GBA-emulator? :P

Posted: 10 Oct 2005, 14:10
by ktm
the overworld is gc-based and shared for all players, if a player enters a dungeon he gets it displayed on his individual gba. so you'd need a gc emu with both gc-to-gba-linkage and netplay.
well-working gc emu's out there: 0 (a few promising ones though), gba emus w/ netplay: 1 (an inofficial, dirty hack version. also, your inet connection's probably -way- slower than the gba cable throughput).
thus you're better of borrowing/renting the equipment (doesnt take too long, too - i finished it in like 4 days).

but enough of this already - thread's title is "Magic spells graphics", let's get back to that.