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Re: New figurine new quest

Posted: 12 Jan 2010, 22:19
by Jaxad0127
Also, please give the icons a transparent background.

Re: New figurine new quest

Posted: 12 Jan 2010, 22:54
by Alige
First let's start from one figurine for example.
I will take the colours of the new logs etc... and make shadows and light

I can start with what i already know :
- weight : i don't need to worry about that (do i ?)
- number of the item i don't choose it
- for the spell : "#parum O" (is ok ?)
- make a new warped log for jack'o (or not ?)
- can we make the players use more logs and/or a pumpkin helmet (too hard ?)

Note that i start with the jack'o figurine so please just talk me about this one... or also bout the easter choco items...

now please answer me about the things like the weight, put more logs...
answer questions like if the spell name is ok ?
i am waiting for suggestions

i appreciate the way everyone is talking to me ! thx guys ! :D :lol:

Re: New figurine new quest

Posted: 12 Jan 2010, 23:07
by meway
This topic should be moved to graphics development I am not a mod so I cant do that.
your first chocolate bunny looks more chocolate like. the owl :( needs work. Also make sure the light source is consistent with existing content. (something I had a little trouble with)

Re: New figurine new quest

Posted: 12 Jan 2010, 23:14
by Alige
ok now ... i will change the colour of the bunny standing up showing his teeth
and so to answer my question : do i need to worry about the weight ? the reference number? the description sentence ?

please answer that question !

Re: New figurine new quest

Posted: 12 Jan 2010, 23:22
by meway
Actually the bunny showing the teeth has more of a chocolate look.
And for your questions it would be easier for me to answer if I actually knew what you where talking about? Is weight important? ... what in ib's? how am I suppose to know how much a picture weighs. lol sorry anyway my point is, please be more specific.

If you mean weight of the item its self you should let the team usually on irc to decide status and weight and how often the items are dropped and such. If you have suggestions feel free to answer your own questions ;)

Re: New figurine new quest

Posted: 13 Jan 2010, 08:49
by Alige
Here are my new objects for the easter 2010 :
bunnyeaster.png
bunnyeaster.png (1.27 KiB) Viewed 2728 times
and another one :
chocoeasterbunny.png
chocoeasterbunny.png (1.6 KiB) Viewed 2727 times
i changed the colour of the first one just like the second one and they are in 32 X 32 pixels and lastly they have a transparent backround.

Re: New figurine new quest

Posted: 13 Jan 2010, 09:35
by Alige
If you do not have any thing to say on these two chocolate figures, I am restarting the wooden figurines.

Re: New figurine new quest

Posted: 13 Jan 2010, 16:54
by Lutzifer
Looking good I would however not make the tail on the chocolate bunny transparent or so light seeing that it is chocolate it wouldn't be a real puff tail anyways it would in fact be solid. As it is, it looks like it is a shadow and fools the eye into thinking as such.

Also try a bit more sun on the back of the bunny (the sideways facing one). The light is coming from the southwest and oblects should be fully lit. If you need some examples you can look on the wiki at the pixel art guidelines.

http://wiki/themanaworld.org/index.php/Guidelines.

Crush also posted some good examples (that in my opinion should be added to the wiki to help newer artists here with shading techniques since it can be hard for some) in this thread.

http://forums.themanaworld.org/viewtopi ... hilit=rock

Keep in mind this is speaking of rocks but really it can apply to most objects and items.

Keep up the good work. Looking forward to your NPC as well.

{I also think it is a great idea to have to use the raw log and the jacko hat/head to create the jacko figurine when using the spell as it would give some extra purpose to jacko drops.}

Also in the future don't forget to use the tags in your posts to help graphics devs find your post quickly and help or give you input. Examples below:

* Start a thread in the forum, with a subject line beginning [WIP] (work in progress).
* Discuss it and edit it a few times until it's ready.
* Change the [WIP] thread's title to [WIP]>[FND] (finished), and make it clear which is the final version.
* Create a new report in Mantis to request that it be included in the game.

Re: New figurine new quest

Posted: 13 Jan 2010, 16:56
by Lizandra

Re: New figurine new quest

Posted: 13 Jan 2010, 17:17
by salmondine
I love the owl, I would like to see you do a non chocolate version sprite-set.

Really like the side view chocolate bunny.

I would like to see a chocolate egg, done in same color pallet, nice work.

Re: New figurine new quest

Posted: 13 Jan 2010, 17:59
by Link , hero of time
Lizandra wrote:for inspiration XD http://www.youtube.com/watch?v=7onTP9nEjcQ :wink:
the rabbits that make chocolate. WTF?? . This video could harm the health of people


with these rabbits Lizandra you will can me scare :shock: :shock:

Image

Rabbit ... rabbit. haaa ... yes, rabbitland in "Spirit tracks"

Ganondorf can scare me in its final form

little human does something ... ha yes a Minish!

Re: New figurine new quest

Posted: 13 Jan 2010, 18:31
by Alige
First the video is maybe my objective when ill be in hell doing nothing xD
then i redid the two rabbits with good colours coresponding with the sun's place :
bunnyeaster.png
bunnyeaster.png (1.27 KiB) Viewed 2681 times
bunnyeaster2.png
bunnyeaster2.png (1.58 KiB) Viewed 2681 times
Now please let me finish before posting other things ! wait a bit i made other things for easter !

Re: New figurine new quest

Posted: 13 Jan 2010, 18:32
by Alige
Here are chocolate easter eggs :

Re: New figurine new quest

Posted: 13 Jan 2010, 18:33
by Alige
and more :

Re: New figurine new quest

Posted: 13 Jan 2010, 18:34
by Alige
Do i need to change colours ? Make more ?

If its fine I leave it like that and you say if you accept it
But if you accept it what do I do with bunnys and eggs after ?