Reid had mentioned opening a post on some changes I had made on the test server to the music tracks. Rest assured that most all tracks from TMW and Evol have been matched to the best of my ability with rEvolt maps, so Tulimshar still plays "faith" and Ardits still plays "the adventure begins". On request by Jesusalva, I've shortened and simplified the names of the tracks. This is great for the @music command, but not great for preserving titles and authors so I added extra columns to the license file. I still need to do attribution parts in some cases, but I can so that all in one MR after music is settled a bit.
Hurnscald is one exception to the scheme in keeping things exactly the same, as Hercules server has the ability to play area music. The larger map still plays the familiar theme, "real", by Magick, but because I predict town square to still become a hangout area, the fenced in area only has birds singing in the background. Because of this, most indoor buildings are either quiet as I'm undecided as to what ambience or music to use, but Jack's place has a fireplace ambience, Celestia's still plays "despair" and I made mumbling jibberish and some clinks and cha-chings and added that to the bar, since the jukebox will be able to be used to change the music anyway.
Another exception is the magic academy, where I used an older, never used track (to my knowledge), called simply, "peace3", by Saturn. I matched the outer ground of the building and the indoors music, but when testing, discovered that the track restarts on map change, which normally doesn't for regular map music. It would be nice if this little bug could get fixed to make it sound a little smoother, but it is a small problem and can wait.
Artis had really nice outdoor music and indoors too, but the indoor music was also used on the starting boat, La Johanne, so I confined the music to the boat and made the music in and outdoors of Artis match in most cases to be more fluid, to avoid tracks starting over again. In some cases there are quiet building for AFK reasons. I feel the Library was a good choice, but the other quit buildings should probably have music added back. I wanted to make a simple ambience for the market anyway, which is also good for AFK.
I like the idea of having a quiet area that is easy for anyone to get to, which allows a break from the music, while still allowing to hear notifications and sounds of other types, while also having a similar area with only a more quiet ambience for simple chat or break in music without deafening silence.
Before you give an opinion though, you should really just test it to see for yourself. I do plan on adding more and some tracks have been reserved for maps we know are yet to come. Suggestions are welcome.