Pastrami Massacre! [and other sounds]

All aspects of development related to audio and sound.
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Clort
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Joined: 02 Dec 2020, 04:44

Pastrami Massacre! [and other sounds]

Post by Clort »

Hi people, I used to do some sound effects for PC games and wanted to share something funny.

Making short sword hit sound effects:
Image
47 pastrami-chops

[url]http://0x0.st/i74_.ogg[/url]

Two things i'd like to note, for potential contributors new to game SFX.

1) Pros don't make sound effects by starting with some semi-appropriate sound then treating it heavily with effects plugins. Most sound effects start with a good recording - that is by making the sound itself. You need a good mic, good preamp, silent room with damped reflections -- then practice recording hundreds of sound samples. The processing happens after you have picked your best sounds.

2) Game sound and music needs to fit a consistent style (schema). Like graphics, you can't have elements that don't fit. This is hard enough to do in a commercial game, and even harder with a FOSS game that needs to accept contributions from multiple volunteers. If you do contribute, study the existing effects by unzipping the TMW.zip and listening to the .oggs carefully. Be ready to make lots of sounds and be ready to abandon unproductive paths or have submissions rejected. Contributing content is an iterative process where feedback is gathered from other producers to make successive revisions.

That's all for now. Cheers

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jesusalva
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Re: Pastrami Massacre! [and other sounds]

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Jesusalva (aka. Jesusaves)
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Cage
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Re: Pastrami Massacre! [and other sounds]

Post by Cage »

It sounds like someone beating meat

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Livio
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Re: Pastrami Massacre! [and other sounds]

Post by Livio »

I usually don't attack salted parts of dead animals near my expensive equipment but I really like your post Clort!

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Ledmitz
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Re: Pastrami Massacre! [and other sounds]

Post by Ledmitz »

Clort wrote: 04 Dec 2020, 06:09

Pros don't make sound effects by starting with some semi-appropriate sound then treating it heavily with effects plugins. Most sound effects start with a good recording

I have quite a varied mix of creations. Many start with an already existing CC0 or SA sound. I see no need to stand outside in a thunderstorm I had to wait for before I can record thunder. I see no need to mimic a thunder sound if a free one exists. These are contributions to the libre world to use for exactly this purpose. Here's a great film example of such a practice: https://en.wikipedia.org/wiki/Wilhelm_scream

Those screams were the most sampled sound in Hollywood for years and were used in many films and still do today by those that know it's history. They sneak it in at funny parts of shows more often today, but because it was such a classic scream sound. It was loved so much no one saw a need to record more because no one ever noticed it was being reused over and over all this time.
I mentioned on IRC to you how I originally I took criticism for not recording my own sounds and reasoned to have more sources allowed. There's no need to go backwards. There are also many correct ways to make professional sounds other than recording your own or resampling classics, that just always work. There is also synthesizing sounds from scratch. I generated a fair amount of these now. Completely generated and no mic. I searched for bee sounds for too long only to find nothing usable as many had too much BG noise to remove and I'll be damned if I have to go run around the garden chasing bees to record, though I'd welcome such work.

Besides, many of the recorded SFX are not the thing they are trying to emulate. Recording a person walking in sand is rarely done. They may put shoes on their hands and mush them around in place on a table in a properly sound insulated environment, but never go outside and record the real thing, because it never sounds quite right. Pros do not try to record the sound of static, but instead take a plastic wrapper and crumple it in, again, a sound insulated room. Crunching snow may be cotton balls and Corn Flakes mixed together to sound more 'real' in the finished product. There are also many sounds that need to be created for things that have no matching real life example like, magic healing, the sound of an energy blast, someone being blessed, an alien language, etc. So not all sounds can be recorded and not all sounds need to start as a recording, but I sure love that you are around Clort because I really love the few submissions I heard and for anyone else that wants to hear it in action, they've been added to my update server. I know it was a knife that was used, but in game I keep picturing a cleaver or hand axe. I'd prefer it get used for the latter, but if others like it as a short sword sound, then it'd remain that way.

There are many ways to do professional sounds, but we are... or at least, I am... an amateur hobbyist that contributes to a free project. We welcome both pros and amateurs here.

Ledmitz = Mystic = Mystical_Servant = Ardits = BoomBoom = KillerBee
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