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Re: [REQ] Reaper Quest sfx

Posted: 28 Oct 2011, 05:36
by dariunas
Hey sorry, I have seen this, just not had the time to get back on it yet. Am pretty backed up with a few other jobs at the moment.

Should be a straightforward thing to get this sounding more 'cutty-cutty' less 'swishy whooshy' :D

Re: [REQ] Reaper Quest sfx

Posted: 28 Oct 2011, 12:22
by yubabax116
dariunas wrote:Hey sorry, I have seen this, just not had the time to get back on it yet. Am pretty backed up with a few other jobs at the moment.

Should be a straightforward thing to get this sounding more 'cutty-cutty' less 'swishy whooshy' :D
Hey no problem we all have our busy times.
and yeah thats exacly what im looking for :)

Re: [REQ] Reaper Quest sfx

Posted: 29 Nov 2011, 16:04
by dariunas
New version uploaded.

Re: [REQ] Reaper Quest sfx

Posted: 29 Nov 2011, 23:51
by dariunas
dariunas wrote:Attaching the latest version of the Reaper battle music... a few sections that need changing.

At the moment, I still need to address the abrupt change at around 35secs and again at 47secs (thinking about taking this 10second section out completely) but this will at least give you a better feel for the progression of the track...

Still planning to work on the Reaper 'hurt' sound...
Still have this project lying around also and was just wondering what the consensus is? Would like to wrap up some stuff I've started before I move on. It's mildly depressing looking at all my unfinished bits :?

Re: [REQ] Reaper Quest sfx

Posted: 11 Dec 2011, 16:05
by dariunas
Um... anyone about?

Re: [REQ] Reaper Quest sfx

Posted: 14 Dec 2011, 17:31
by Wombat
I like the sound effect. Thank you for your work.