[CPT] Musicians

All aspects of development related to audio and sound.
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Elvano
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[CPT] Musicians

Post by Elvano » 24 Nov 2013, 20:26

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back when I was visiting one of the medieval festivals there was something really bothering me. Eventhough there were musicians and minstrels present, they still played music over the speakers. Is was a real downer on the expierence.
I would suggest to add a couple of minstel and/or musician npcs to each town, making them wander around and play music (being source of the sound), rather than to add a plain boring background music
Elvano~
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Reid
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Re: [CPT] Musicians

Post by Reid » 24 Nov 2013, 20:35

Elvano wrote:

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back when I was visiting one of the medieval festivals there was something really bothering me. Eventhough there were musicians and minstrels present, they still played music over the speakers. Is was a real downer on the expierence.
I would suggest to add a couple of minstel and/or musician npcs to each town, making them wander around and play music (being source of the sound), rather than to add a plain boring background music
Should we add speakers as well? alt25
Why not, that's a good idea, but that would mean to add moving NPC and moving sounds, I wonder if these things are doable... *pokes 4144*
"Time is an illusion. Lunchtime doubly so."
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Reid
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Re: [CPT] Musicians

Post by Reid » 24 Nov 2013, 21:03

From the IRC discussion:
We have two different way to implement it:
- Add a fake-NPC* which use the monster sounds support for emulating the sounds of the musicians.
- Add a fake-NPC* with a limited walking place and a static music in background.

The first way is a bit complicated, because if the fake-NPC stop to walk, the sound stops.
The second way seems more easy to do, though, it would requier a basic support for the client and/or server (not sure).
fake-NPC: Non-Attackable-Monster
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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